Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
Hoep it works ok for you all :)) need to work on a good texture or function for Damascus steel, hm
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
that came out good :)
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Steel and Rusty steel is a very useful material to have available for your renders. For me as a fantasy fan, they are common, but also for industrial, urban, sci-fi..well it can come in handy ;)
Vue comes with a rusty steel, but frankly its not that good. Its too much like a chrome ball bearing with patched rust, or maybe a galvanized tincan. Usually when an object rusts, the amount of rust, and over all oxidation varies highly, they also are rarely very highly polished. Depending on how the object has been exposed to moisture or corrosion, you can also see rust amounts low down, in dips etc.
Real world iron and steel for centuries was NOT the smooth, highly polished stainless steel we so often see today. It was usually hand made resulting in hammer marks, large, very shallow indentations, dents from use etc, except on the most expensive, highly polished work (in which case they ground it down for many days).
I personally dont have enough info to work out how steel/iron should reflect light and this set colours and so on, but you can come up with some nice tweaks in Vue for a nice olde worlde steel or iron.
First, lets make an antique looking steel.
Load STAINED SILVER, good start point.
Change the COLOUR production function, from Basic Repeater, to Filtered Fractal, Cellular, Vornoi. Largest feature 10, smallest 0. Roughness 0.5.
Remove the link to Colour output. Add a Maths function: Multiply (by about 0.25 or so)
Link this to Colour.
Now for the BUMP, add a texture node, and look for a texture. You want something elongated, lined. Best one is actually some barks, or if not make one using thin lines mostly in one direction, add some small blotches, blur it all. Hand made iron/steel has patina and lines form work/grain and folding.
Then set the SCALE of colour and Bump to 0.1
This should give a nice non-regular, look to the metal.
Set the Depth of the bump to about 0.85. Save your metal material.
Now we want to make a good Rust material.
Load up the Rusting Steel Material. Problem with this is we only want the rust, and rust is a features that pushes OUT from the surface, not in.
Connect the BUMP to the COLOUR fractal function.
Remove the other functions (reflection and highlight).
Now Edit Reflection in the normal material editor, set it to 0.
Save your RUST material.
Note that altering the colour and highlight colour can lead to variations on this theme.
Next step: make a new material, start with Antique steel, make it a MIXED material, add the Rust material.
This is where it gets funky, adjusting the BLEND modes can have very varying effects. Cubic bump makes thick blotchy rust, but stick to normal, set blending to about 60% and you get a varied, weathered rusted steel.
Also, you can set environment influences, OR use a texture to drive Distribution function, that way you can get rust build up in only specific areas etc.
And there you have it! :)
Note this same method can be used to make interesting corroded bronze etc.
Message edited on: 06/19/2005 10:55
"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!