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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: new to poser 6 and need help with replacing body with clothing


mrpenguin69 ( ) posted Tue, 21 June 2005 at 5:55 PM ยท edited Fri, 10 January 2025 at 4:56 AM

I have only had Poser 6 for a few days so I am almost completely ignorant to what all it can do, I have gone through the turorials and am enjoying the power the program has but have run into a problem that i cannot figure out. basically lets say i take a nude jessi model and add a dress suit prop to the scene, then conform the suit to her body... next is were i am stuck. What i want to do is have the business suit replace all the body parts that it is conformed too. (ie. chest,abdomen, etc.) I have tried using the replace body part with prop command, but the pop up does not give me the option to choose the dress suit. In other words the replace body part with prop command does nothing for me. I am trying to end up with a figure similar to a jessi casual, were the clothing is part of the model rather then a model wearing the clothing. Like I said I have only had Poser 6 for a few days, so talking to me like I'm a five year old will not offend me at all, it would be prefered infact ;) thanks and i hope someone can help.


elzoejam ( ) posted Tue, 21 June 2005 at 6:42 PM

I don't think you CAN replace a body part with a conforming prop. SOmeone may prove me wrong though :-) Sarah


Nate ( ) posted Tue, 21 June 2005 at 6:57 PM

Would it work to make the body parts invisible... (in the heirarchy window deselect the little eye or whatever it is)


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Fazzel ( ) posted Tue, 21 June 2005 at 9:06 PM

Maybe you could explain why you would want to replace a body part with clothing instead of having the character wear the clothing over the body part. I mean when I put on a pair of pants it doesn't replace my hips and legs, so why would you want this to happen to your character?



momodot ( ) posted Tue, 21 June 2005 at 10:55 PM

Could you (I am just imagining) set the figure to zeroed pose using the button on the Joint Editor then export the two figures as an .obj but unchecking the unwanted body parts then edit the .cr2 in a text editor (save the human figure to the character library uncompressed so you don't only have an .obz) to point to the new object by changing the two .obj references. There might be trouble with the joint parmeters/bones... I don't know.



Nate ( ) posted Tue, 21 June 2005 at 10:57 PM ยท edited Tue, 21 June 2005 at 10:59 PM

Sometimes it is done to prevent 'poke-through'... parts of the body breaking through the clothing. Depending on the clothes, those parts may not be visible anyway (with conforming clothes).

Message edited on: 06/21/2005 22:59


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momodot ( ) posted Tue, 21 June 2005 at 10:57 PM

so you don't only have an .obz) should be so you don't only have an .crz)



xantor ( ) posted Tue, 21 June 2005 at 11:18 PM

If you are replacing the body parts with the clothes to make the file smaller, it wont really be that much smaller and if it is to speed up rendering then it wont speed up rendering time at all. Nate, body parts can be made invisible to prevent poke through, it is easier and safer to do it that way.


stahlratte ( ) posted Tue, 21 June 2005 at 11:29 PM

You can do this to save resources but its definitely not beginners stuff. Basically it is similar to Frankensteining a different head on another figures body like you can read here: http://www.ebonshire.net/tut-posa/poptop-a1.php The problem comes where a clothing part doesnt completely cover a corresponding figure part like Jessis neck and the neck of the clothing for example. As you can only have ONE neck part per figure, you have to export these parts first and reimport both parts again as ONE (neck) object. Its also VERY important that the new object still is named "neck" just like the old neck parts. Same goes fo any other similar parts where the figure is only partially covered by the clothing part. (Like hands/forerms or feet/shins) Clothing parts like chest, hip, etc, can be usually exported as is, as they completely cover the figure parts. Once you have all your parts exported (the figure parts, the clothing parts, and the combined parts), you must reimport them again and finally export and safe the complete figure object. Finally hack the figures cr2 file in a text editor so it points to the new object and resave it with a new name. But like momodot said, if the clothing shape is VERY different in shape from the figures body, you might have to readjust some joint parameters, though. It will save some resources and also makes posing easier, but only makes sense for clothing that covers almost all of the figure. stahlratte


obm890 ( ) posted Wed, 22 June 2005 at 1:39 AM

"...so talking to me like I'm a five year old will not offend me at all" As stahlrattepoints out, this is a complicated task, even when you know exactly how it's supposed to work. Lots can go wrong and it can be terribly frustrating. And then there are issues of morphs and maps etc. So the answer, in 5 year old terms, is "wait until you're older" ;-)



Bobasaur ( ) posted Wed, 22 June 2005 at 9:46 AM

Render time and file size have already been addressed but if there's some other reason you're trying to do this we may be able to suggest an alternative if you mention it.

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Fazzel ( ) posted Wed, 22 June 2005 at 10:08 AM

Yep, still curious as to why someone would want to do this.



Bobasaur ( ) posted Wed, 22 June 2005 at 10:48 AM

I've wanted to do it myself. It would reduce the number of polys, it would be less things to keep track of. I could click on a part to pose it and always select the part I wanted to pose rather than the clothing covering that part. I work around it, but still I've thought it would be nice.

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


mrpenguin69 ( ) posted Thu, 23 June 2005 at 10:36 PM ยท edited Thu, 23 June 2005 at 10:38 PM

thanks for all the information, as I said, I have only had Poser 6 for roughly a week now, and I am unfamiliar with any of the previous versions. That being said, when you first open poser your scene starts out with a james casual character which is a mess of clothing, hands and a head. It doesn not have the unneeded legs, arms, chest, this they are covered. Which as it was already stated, does cut down on resources for rendering and file size. Since there is an option to replace a body part with a prop, i assumed this must be how that character was created.
Mainly I was asking the question to see if there was an easier way then exporting pieces to max to assemble a new model there, just to reimport it back into poser 6. does that make sense?

Message edited on: 06/23/2005 22:38


xantor ( ) posted Fri, 24 June 2005 at 8:18 PM

The default james figure with clothes was made that way to start with. You would be better to just conform the clothes to the figure and save that to a library so you can use that again later. You are really not saving much resources by importing to max and fixing stuff and then importing back into poser.


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