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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Changing a figures colour in Material room


magnus13 ( ) posted Thu, 23 June 2005 at 8:01 PM · edited Tue, 11 February 2025 at 9:44 PM

Hi there, I've looked through the reference book, but I still seem to be doing something wrong. :/ I'm trying to change the colour of the P5 man winter jacket. When I change it (or think I change it), it appears to change colour in the camera window. But when I render it, it's still black. Can someone please give me a step by step guide of how to change its colour to, say pink (my P5 man is a SNAG). I think I'm manipulating the wrong colours. Thank you. Michelle


Fazzel ( ) posted Thu, 23 June 2005 at 9:38 PM

Could you post a screen shot of your material and render settings?



magnus13 ( ) posted Thu, 23 June 2005 at 10:01 PM

Sure. How do I get a screen capture?


Fazzel ( ) posted Thu, 23 June 2005 at 10:14 PM

I use !Quick Screen Capture from http://www.etrusoft.com



magnus13 ( ) posted Thu, 23 June 2005 at 10:33 PM

file_260728.jpg

That program is cool. Thanks. :) Anyway, shots below. I'm rendering like this before doing large production quality as it kills my processor...


magnus13 ( ) posted Thu, 23 June 2005 at 10:35 PM

file_260729.jpg

and here...


magnus13 ( ) posted Thu, 23 June 2005 at 11:11 PM

Weird... it rendered pink that time. But won't for the pyjama bottoms...


TrekkieGrrrl ( ) posted Fri, 24 June 2005 at 3:20 AM

Is it on purpose that you set the Ambient to that pink too? it'll make it olook like it's glowing. For clothes, Ambient should be black.

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Acadia ( ) posted Fri, 24 June 2005 at 4:32 AM

Just adding that you don't need a program to take a screenshot. Just press "print screen" key on the keyboard, open your graphic program and paste the clipboard contents. The screenshot is now there. Crop, resize and save as a .jpg or .gif.

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Fazzel ( ) posted Fri, 24 June 2005 at 10:31 AM

I would add to what ernyoka said and say that unless you are going to a plastic look, you should also set specular color and translucence color to pure black. If you want to change the color of something use diffuse color. All specular does is make objects more or less shiney and you should use shades of grey for that. Translucence just lets light pass through, sort of like polythene does. It too should be a shade of grey. And ambient gives a glowing effect, it you want clothes to glow in the dark use it, otherwise don't.



magnus13 ( ) posted Fri, 24 June 2005 at 5:20 PM

Cool. Thanks for the advice guys. It's my first time playing with these settings, so your help is very much appreciated. :)


bjbrown ( ) posted Sat, 25 June 2005 at 2:18 PM

Lots of things have a material called Preview. I don't understand what Preview is, except that it seems to show up in the document window but not in renders. Be sure that you're not setting the Preview color, because setting it is pointless and confusing (as far as I know). Also, you have a texture map attacked to the jacket. Do you want it? The pink is going to interact with the texture map. If you just want pink only, disconnect the texture. If, however, you want to use a texture map, then you want Diffuse set to white so the map renders as-is. Otherwise, the diffuse color alters the texture map (which, in some cases, you may want to do to alter the tone of the texture map).


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