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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Poser cloth types...setting for leather, silk, denim...


ScotHarvest ( ) posted Sun, 26 June 2005 at 9:13 PM · edited Fri, 29 November 2024 at 5:46 PM

file_261508.gif

I found this wounderful part of poser called the cloth room (I know its always been there but I just got to it), it has these dial for setting cloth propoties. Does anyone know WHERE to find a list of settings to simulate the different cloths? I was hoping there is someone who has already fiddled the dials to make... say silk, leather, suede, cotton, gauss, burlap... so I dont have to create them myself (might take years).

"Dance like nobody's watching; love like you've never been hurt. Sing like nobody's listening; live like it's heaven on earth."
  --  Mark Twain --


mysticwinter ( ) posted Sun, 26 June 2005 at 9:18 PM


Tashar59 ( ) posted Sun, 26 June 2005 at 10:05 PM

Do a search on Geep. I think he did a clothroom tutorial. At least I thought I saw some setting that he posted.


Fazzel ( ) posted Sun, 26 June 2005 at 10:39 PM

Try this link: http://www.runtimedna.com/messages.ez?Form.ShowMessage=122961



nruddock ( ) posted Sun, 26 June 2005 at 11:15 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2184274

If you're using P6 on a PC you might find the linked thread useful.


ScotHarvest ( ) posted Sun, 26 June 2005 at 11:42 PM

file_261511.gif

Fazzel provided a link to a runtime DNA forum that answers the question in a grand way! Pictures and settings WOW! Thanks all

"Dance like nobody's watching; love like you've never been hurt. Sing like nobody's listening; live like it's heaven on earth."
  --  Mark Twain --


EnglishBob ( ) posted Mon, 27 June 2005 at 5:00 AM

I suppose I ought to point out that the behaviour of a mesh in the cloth room is dependent on its density and construction, as well as the dial settings. That's why Poser doesn't have preset cloth type buttons (which would be really cool). Whereas the figures given at RDNA will get you in the right area, applying the same settings to different meshes will give differing results. You still have to be prepared to experiment. :/


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