Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
Hmmmm I have noticed a few things myslef about Poser 6 dials... Poser6 dials seem to sometimes need a prompt for the change to display Also some sensitivites from Poser4 cr2's load with changed sensitivities.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
I never spin the dials because there's often an over or undershoot. I always type in the numbers.
Coppula eam se non posit acceptera jocularum.
I dont have p6 but some people have mentioned some bugs that were in poser 4 in this forum. I wasn
t trolling with my comment, e-frontier should try and fix as many of the bugs they can and make at least one more service release for people buying poser 6. I might want to buy poser 6 some day but not if the bugs it has at the moment are not fixed.
There's a few old bugs but I know they have been made aware of them. I think some old issues got forgotten when the company structure got shuffled. Just a guess. I don't think you were trolling. I just wasn't sure if you had P6 and there was something else I hadn't heard of. I really is quite nice and I find it stable. It's not as bad as some have made it sound. I think old things will get taken care of.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
I think P6 is a vast improvement over P4 in the sense that it has a much better toolset. It makes it possible for a mediocre craftsman like myself to make much, much better images with it (and ultimately that's what this game is all about). I would never go back to P4 and if I didn't have P6 yet I would get it without delay. But that's not to say that it doesn't irritate me to death at times. Like when half the dials overshoot and the others (in the material room) all work fine. I never tried P5 so I don't know how many fresh 'quirks' appeared there and got passed on to P6, and how many are fresh in 6. There are certainly improvements, like CL/E-F have discovered that mice actually have scrollwheels now-a-days and (would you believe?) a second button!! You get to right-click sometimes, it's quite a thrill! ;o) My pet hate (dating back to P3) is the absence of a select tool. It kills me that the default pointer is the move/translate tool which can mess up a scene so easily if you're not super-vigilant. So instead of selecting something right there in front of you in the scene you have to scroll miles down a list to get it. And, while I'm moaning, the other thing that riles me (also from P3 days) is the stupid camera controls. Everything in Poser is made more difficult by the fact that you can't easily get a camera pointed at (and zooming directly at, and orbiting around) a selection. If just ONE of the fancy additional cameras could do that I'd be a happy dolly-dresser. When Poser was young the only detailed things you could fiddle with were hands and faces, and so they got dedicated cameras, but we've moved along since then. Taking a close look at a shoe is absurdly difficult. There, I feel better now ;o)
It is an old bug from P5. With P5 CL made the Parameter Dial window a separate process. That's fine on MacOS (under which Poser is still developed?), but on Windows it adds oodles to the overhead. Thus what you are seeing with the "dial randomizer" is overshoot. This was improved in Poser 5 SR 4.1 (but not the initial SR 4). The original Poser 6 release was better still, but SR 1 took it back to the level of about Poser 5 SR3 IMHO. CL/EF (as against MetaCreations) have a reputation for never ever fixing bugs release to release (ie. beyond the final SR for a given release), and I also fear that this one is likely to be classified as a "design choice" anyway. So I think we are SOL. Shame, 'cos it means that Poser 4/PP is still the choice for posing on Windows! (Hopefully OSX can handle inter-task switching as efficiently as intra-task switching - something that no Windows OS ever hope to achieve.) The price we pay - along with memory management - for a old cross-platform development methodology.
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Is it just me or are the dials acting up in P6? Looks like a rounding issue but it's a pain. Try turning a figure's eye 5 degrees left using side-side dial. You drag the dial until it says 5, let up the mousebutton and it says 4. Or sometimes 6. The sensitivity is set to 1.00000 , I thought this was supposed to make the dial work in whole numbers, which it clearly doesn't. It used to work ok in P4. Could it have to do with Units in P6? I'm using Native Poser Units as default.