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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)



Subject: Weird question ;-) Anyone some tips for tentacles and slime?


Wombat ( ) posted Thu, 30 June 2005 at 10:18 AM · edited Wed, 08 January 2025 at 4:13 PM

Actually I start working on a scene to illustrate a situation in a horror radioplay some friends working on. It seems to work fine until it comes to that (self censored) tentacles that to all but not looking really horrorlike. I started with the free beyond bent tentacles. They have a more long earthwormlike look. Anybody done such situation before and has some tips for me?

Thomas


bjbrown ( ) posted Thu, 30 June 2005 at 2:44 PM

You could always try playing with magnets to see if you can get those tentacles into the shape that you want. I'm almost sure I've seen more than one set of free tentacles before. I have no idea where, and I'm poor at keeping bookmarks. There are so many Poser sites though, I usually start with Google when I'm looking for someting. (Search "free tentacle prop" or something like that?)


sixus1 ( ) posted Thu, 30 June 2005 at 2:57 PM

The slime...is on the tentecle dripping or leaving a trail or what ?


Berserga ( ) posted Thu, 30 June 2005 at 4:17 PM · edited Thu, 30 June 2005 at 4:21 PM

Traveller or ajax (IIRC) has some great tentacles in the marketplace. as for making them look Horific go with some procedural "rough materials" (assuming P5 or P6 here) The turbulence mode can be good for stuff like that, plug it into the displacement channel. Use a glossy node plugged into the alternate specular channel to make it look slimy.

I have had some... experience using tentacles in images... hehe. Oh and if it is a still image I'd reccomend doing some dripping slime on the tentacles in post work. Also lighting is everything in horror images... You might want to go with hard raytraced shadows coming from a single strong light source (pointing up from below to get that "lit from the fires of hell" look :D

Message edited on: 06/30/2005 16:21


maxxxmodelz ( ) posted Thu, 30 June 2005 at 4:49 PM

Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=6758

Wombat, you might wanna check out the EZ Pose Tentacles by Traveler and Ajax (as Berserga mentioned above). They're really great fun to pose, and quite simple to use. There's a link directly to them in the marketplace above.

I used the "techno" version of them in this image:

Techno Tentacles - Minions


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Wombat ( ) posted Thu, 30 June 2005 at 5:34 PM

Thank you for your help. Well I've done very diffent things with Poser since Version 1, but never tentacles. And as you all know: There is all time something new to learn ;-) Thomas


Wombat ( ) posted Thu, 30 June 2005 at 5:36 PM

Sixus1: There is a kind of mouth on a cavewall that is surrounded by tentacles to catch who made the mistake to come to near to it. So the tentacles themself are a bit slimy but there is more around that big mouthlike thing too. Actually I got a look that is not really slimy, but looks a little more like somehow transparent plastic.


sixus1 ( ) posted Thu, 30 June 2005 at 8:56 PM

Cool. :) Be sure to post a pic to this thread when you are finished. I like tentacles and slime. ;) --Rebekah--


nruddock ( ) posted Thu, 30 June 2005 at 9:17 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1970818

See linked thread. Useful if you have P5 or P6.


Wombat ( ) posted Sat, 02 July 2005 at 1:58 PM

thanks hm...I looked a the ones from Traveler and the ones from Ajax. Anybody can tell which are better? Thomas


Dale B ( ) posted Sat, 02 July 2005 at 6:35 PM

It depends on what you want to do with them. Each is excellent. For some serious slime, check out Metaform. It's a python based metablob particle generator for Poser. One of the many things it does is allow you to specify any geometry as a generator, so you could create actual running, dripping slime with a little work (and a lot of patience; Metaform really adds to the rendertime, as the particle geometry is being parsed on the fly). Play around with some of Ajax's slime shaders (I think it was Ajax, at least.....), and you could animate the whole shebang. Or just pick one frame out of the animated sequence that looks right and render that.


Wombat ( ) posted Tue, 12 July 2005 at 9:17 AM

Ok, I start working with the ones from Ajax. Had some little problems causing the need of a new XP installation. But ok, now it is faster as it was for a longer time. If I'm ready to show anything I will do it here. Thomas


Smaker1 ( ) posted Tue, 12 July 2005 at 10:03 AM

@Dale B: Does Metaform works with P6?


nruddock ( ) posted Tue, 12 July 2005 at 3:05 PM

Attached Link: http://forum.daz3d.com/viewtopic.php?t=21191

"*Does Metaform works with P6?*"

There was an update to MetaForm for P6 compatability in June.
See linked thread.


Smaker1 ( ) posted Wed, 13 July 2005 at 2:30 AM

Thanks!


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