Thu, Dec 26, 9:55 AM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)



Subject: HDR experiment


silverblade33 ( ) posted Tue, 28 June 2005 at 9:37 PM · edited Wed, 25 December 2024 at 10:12 PM

ok, made my first very crappy light probe, ick useless for anything bar reflection and simple lighing, hehe. I seem to have found that to achieve a good result, -Atmosphere Editor -Load HDR image -Accept auto settings -Then in the Light tab, click the OVERALL SKYLIGHT COLOUR, reset, so it should set to a light appropriate to the scene. Then adjust edit that if need it should generally be close to white, just move the slider up to tweak the luminance. Copy and paste that into light and ambient light, tweak to taste. These are usually set FAR too dark and that can often screw an HDR pic up. Any thoughts ?:) Oh, my dog says "WOOF WOOF!" :) roman.jpg

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


lanaloe77 ( ) posted Tue, 28 June 2005 at 10:01 PM

I think it looks great. The shield is somewhat cartoon like in color and light and that takes away from the realism of the shadow cast by the helmet on the face. But still it looks great. Did you use a chrome sphere light probe?


silverblade33 ( ) posted Tue, 28 June 2005 at 10:13 PM · edited Tue, 28 June 2005 at 10:14 PM

lanaloe77,

yup, chrome sphere:) see the little red box, and chrome sphere in tissue paper down in the right hand corner of the image? ;)

True about the shield, though I found a great way of aging/altering materials in Vue, will post on that tomorrow perhaps, but the shield would need bit more work to show it off right, hm.

So far, making HDR/light probes seems to be a MAJOR pain in the rear, urf :/

Also doesn't help I'm a very novice photographer too, hehe

Message edited on: 06/28/2005 22:14

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


lanaloe77 ( ) posted Tue, 28 June 2005 at 10:31 PM

Is it possible to have the shadow of the figure cast onto the room?


wabe ( ) posted Wed, 29 June 2005 at 1:11 AM

Nice doggy this guy have. Wouldn't it be possible to mix the shield materials with for example rust to make it better suit to the room (sorry couldn't resist, it looks similar here in my office). But great experiment, looks very real!

One day your ship comes in - but you're at the airport.


wabe ( ) posted Wed, 29 June 2005 at 1:11 AM

Nice doggy this guy has. Wouldn't it be possible to mix the shield materials with for example rust to make it better suit to the room (sorry couldn't resist, it looks similar here in my office). But great experiment, looks very real!

One day your ship comes in - but you're at the airport.


Kylara ( ) posted Wed, 29 June 2005 at 1:37 AM

I can't get the lighting figured out on this one: The right side of his face is illuminated most. The rest of the room seems to be illuminated mostly from the left though (see the dog, the doorknob and the shadows of the towels). Beside that: The subject itself is wel lit!


silverblade33 ( ) posted Wed, 29 June 2005 at 9:06 AM

I'd need to "paint" a shadow in. The "fancepunch" stuff they seem to do that, or I think render/setup on flat areas so they can add shadow from MAX scene?? Got a 10 inch globe today so can try making a decent light probe. One I had was way too small and end reuslt was awful lol. as said only useful to give a rough light/reflection map. The room has several lights in and the light probe isn't really aligned very well as it's so poor :/

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


rodluc2001 ( ) posted Wed, 29 June 2005 at 10:21 AM

great silverblade, go on with other experiments, i'm very interesting !!! thanx !


rodluc2001 ( ) posted Wed, 29 June 2005 at 11:39 AM

file_262158.jpg

on flat : no shadows


rodluc2001 ( ) posted Wed, 29 June 2005 at 11:40 AM

file_262159.jpg

on hdri environment, shadows is ok... find a way to resolve this issue is a great thing ! we could do image like the half-life 2 guy made...


lanaloe77 ( ) posted Wed, 29 June 2005 at 3:35 PM

Rodluc, Can you make shadows on your own personal hdri using a mirror sphere probe? Or are shadows only possible with the preset hdri that come with vue?


rodluc2001 ( ) posted Wed, 29 June 2005 at 3:41 PM

file_262161.jpg

shadow are possible when all the kind of hdri, my problem is when i want to use a billboard like a background... in 3d max i've discovered that with the Matte/shadow material you can do want i want... in Vue i don't think this is possible...


lanaloe77 ( ) posted Wed, 29 June 2005 at 4:50 PM

Is that a vue render? Is that a hdri you made or bought? Looks great. Sorry for all the questions. I am really interested.


rodluc2001 ( ) posted Thu, 30 June 2005 at 1:53 AM

Is a simply digital photo... and rendered (unfortunally) with 3dmax... i've created a conformed plane with floor, and use the matte-shadow material : the plane disappear ! but shadow No !! very usefull when you want place 3d objects on 2d background... would be interesting if someone can go in deep with python script... maybe with some script also in Vue we can make a material like matte/shadow...


jc ( ) posted Thu, 30 June 2005 at 1:33 PM

Is there an inexpensive way to buy or make/have made for you a chrome sphere? How big should it be? Very interesting topic!!!


silverblade33 ( ) posted Thu, 30 June 2005 at 2:37 PM

JC I bought a sphere from a garden supply center here in the UK alas it's not good enough quality to make a HDR you can use to make an IMAGE directly inside of as an atmsophere scene, but it is good enough to make lighting/reflection, then render and combine in a 2d app :)

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


lanaloe77 ( ) posted Thu, 30 June 2005 at 5:20 PM

My garden probe has the same lack of quality. It is made of stainless steel but it is far from perfect, I too wonder where to buy a perfect mirror ball to use as a probe. The matte shadow is a great idea for vue.


rodluc2001 ( ) posted Fri, 01 July 2005 at 3:35 PM

well one way to obtain a shadow material like in 3d studio to simulate my 4 balls image is this : 1 - place on scene plane conformed with the background and all the objects you want 2 - in render panel choise multipass-render and flag and save the shadow option on rendering panel and save as .bmp 3 - now delete the plane and rendering objects and background without shadow, and save it 4 - use a paint program like photoshop on photopaint and apply the shadow render on the normal render 5 - voilall the shadow go on background and with a little bit of opacity you can made great results...


rodluc2001 ( ) posted Fri, 01 July 2005 at 3:53 PM

file_262163.jpg

that is the complete step by step rendered in vue...


lanaloe77 ( ) posted Fri, 01 July 2005 at 7:35 PM

Ingenious, and with After Effects I suppose the same result could be achieve for animations. Thank you. I have to give this a try.


timoteo1 ( ) posted Wed, 27 July 2005 at 1:59 AM

bookmark


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.