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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: Creating glare reflection on glass...


pookah69 ( ) posted Wed, 29 June 2005 at 8:49 AM ยท edited Fri, 10 January 2025 at 6:11 AM

file_262309.jpg

I have ray-tracing on and I have used the glass material settings in the material room, and yet, I am unable to get the desired effect of light and reflections bouncing off a shop window in this scene. Any ideas on what I could do differently? I'm on P5 on a Mac.


AlarisAlpha ( ) posted Wed, 29 June 2005 at 11:39 AM

Go into advanced material setting and on the Reflect Node bump up the glass'reflect quality to about 8. I think default is 2. try that and see if it works. and also, based on your camera position, you wouldnt see the people anyway, you would see what is off the right side of the screen.


momodot ( ) posted Wed, 29 June 2005 at 12:21 PM

Who is the lady with the ample butt? The younger one? What jeans are they? Nice effect. Who is the old lady? These are your own original figures? Actually I also like the floor a lot too. For speed I have used the deal where you export a view from behind the reflective surface and then post that onto the surface... you could reduce the opacity of this refelection. Also the poster is bright... I would try black glass at 97% transparency maybe. Also creating a glass texture with grime at the corners and sone smudge and scratch on the surface might help. Even a sticker or graphiti on the glass to show it is forward of the case back. Also shadow from the case onto the case back?



SamTherapy ( ) posted Wed, 29 June 2005 at 3:28 PM

pookah69 - you can add a Glossy node to the surface. Check out Ajax's shaders in Freestuff; they will show you pretty much how to achieve your effect.

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pookah69 ( ) posted Sat, 02 July 2005 at 11:00 AM

Momodot, the woman with the ample behind is Judy from my steamroom series, and that's good old mom at her side. This is the opening scene, the one in which they discover the new-fangled healthclub where men and women freely commingle in various stages of (gasp!) deshabille. Thanks all for your suggestions--Sam, I've downloaded the Ajax shaders, though I don't understand the science of it, it seems like he knows what he's doing so maybe plugging in some of his shaders will do the trick.


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