Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)
And yes, I do have raytracing on.
Those glass panes, how are they made? Planes or boxes? That may make a difference. If you make a glass pane from a flattened box, you'll have both an entry and exit surface. For nice refraction effects you'll have to set the raytrace bounces to at least 4. You won't get good refraction effects when you use a single sided or double sided square. The glares in real-world flat glass are influenced by slight imperfections on the surface. A tiny little bit of displacement, driven by an fBm shader, might help to get you those glares. I'd say displacement setting at the equivalent of 0.1 mm (0.004 inches). By the way, if you have Poser 6, you should use the fresnel shader. It combines reflection and refraction nicely - I've used it to make some very convincing water. Hope this helps, Steven.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
We're really talking about specular hightlights here, not raytraced reflection. Flat planes will return hightlights but what tends to happen is that the whole plane gets lit up by the highlight, not just a little hot spot like what you get on curved surfaces. If you fiddle enough with spotlights or environment reflection maps you can probably get something that looks OK, but it's not easy.
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Another element of the problem is where the reflections come from. Can be done with reflection maps, or maybe an ambient light texture on a scenery-flat behind the camera. There's a set of free MATs from RDNA which apply a tree-branch pattern to lights, good for woodland scenes, and the method might be applicable here. But it is all down to where the reflections come from.
Lens flares won't work in P5, but you could try using a spotlight with a wide angle and a short distance end, and volumetric lighting. I don't know how that'll show up in a raytraced reflection though. I do know that render times will be long - very long.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
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Okay, after countless bouts of testing and tweaking in P5, and previous questions on this topic in the forum....the conclusion I'm coming to is that when you add the glass shaders to a globe prop you will get a perfectly respectable reflection and glare from a light...but not when you want the same effect against a flat plate of glass, such as a store or vehicle window...why is that?