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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Interactive space scene


ScottA ( ) posted Sat, 09 July 2005 at 12:43 PM ยท edited Fri, 22 November 2024 at 3:32 PM

Attached Link: http://www.renderosity.com/artistdownload.ez?fileid=20401&key=860217

I took a quick look through the forum database and I didn't see this posted so I thought I'd post this.

I was creating a space scene the other day and I needed a 360degree starfield for an animation. Since the background stays stationary when the camera pans. That wasn't a good method. I needed to give the illusion of motion.
So I got to thinking about how that worked and realized that I could make the background white. Then create a huge ball prop and poke holes in it with the granite shader so the white color tricks the eye into looking like stars.
The ball prop is actually the universe I can fly around in.

Seems to work pretty good.
And you can alter the granite setting or even use other shaders to get various types of star shapes.
I put the file in my file locker if you want to try it out.
I think P6 users will have to alter the shader a little for it to work. I've heard the shaders are slightly different in P6.

-ScottA


xantor ( ) posted Sat, 09 July 2005 at 2:12 PM

Thank you.


linkdink ( ) posted Sat, 09 July 2005 at 2:41 PM

thanks, sounds interesting.

Gallery


Nance ( ) posted Sat, 09 July 2005 at 3:12 PM

So, with a little 'outside the box' thinking, you ended up inside the ball? Elegant approach to the problem.


ScottA ( ) posted Sat, 09 July 2005 at 4:04 PM

Lol@Nance. Yeah. I was looking for a way for the Universe to revolve around me and I found one. ;-)


kenyarb ( ) posted Sun, 10 July 2005 at 7:46 PM

Perhaps a simpler solution would be to parent a skydome to the main camera


xantor ( ) posted Sun, 10 July 2005 at 8:38 PM

That way would be just like a background image being used, you can`t animate the background. Space scenes look much better when the stars are not fixed in place.


ScottA ( ) posted Sun, 10 July 2005 at 9:05 PM

BTW: I forgot to turn off the shadow casting property on the spaceball prop. It works much better when it's turned off.


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