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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Questions about Poser 6


joezabel ( ) posted Tue, 12 July 2005 at 7:56 PM · edited Wed, 27 November 2024 at 5:51 AM

Attached Link: My website

I use Poser all of the time, literally every day; but I often neglect the community because I'm so damned busy (check out http://joezabel.com for a sample of my daily Poser comic). Anyway, I was shocked today when I just casually dropped by the Curious Labs site and saw Poser 6! So I dropped by here to find out about it. Questions: How long has 6 been out?!? Is the Macintosh version mature? Is 6 signifigantly better than 5? Does 6 handle Daz3D figures better than 5? The new figures look pretty good. How good are they? Are they high rez? What is the biggest problem with 6?


dlfurman ( ) posted Tue, 12 July 2005 at 8:22 PM

Heh. Poser 6 has been out for several months now. Im a PC user so someone else will have to chime in. Depends on what you were missing in Poser 5. New nodes in the materials and I think you'll like the new lights. Same old, same old. No Face Room for the Daz3D chars if that's what you asking. There was a Service Release to correct a memory leak "bug", thats been cleared up. You have a lot of old threads to catch up on. Also the Content Paradise is back and much better.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


joezabel ( ) posted Tue, 12 July 2005 at 8:32 PM

I assume there will never be a face room for Daz3d stuff, because the wireframes have to be constructed to work with the face room.


dlfurman ( ) posted Tue, 12 July 2005 at 8:44 PM

I can't say.

Anton Kisiel created a "third party" character and it will be able to use the Face Room according to this thread here
at RDNA:
http://www.runtimedna.com/messages.ez?Form.ShowMessage=146763

Yes, it can be done, but DAZ and CL/e-frontier have some serious talking to do. CL/e-frontier has to be able to manipulate the Unimesh-Millenium meshes.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


MachineClaw ( ) posted Tue, 12 July 2005 at 9:20 PM

"How long has 6 been out?!?" March 2005. "Is the Macintosh version mature?" PC and Mac were released at the same time. "Is 6 signifigantly better than 5?" YES. New features were added, bunch of bug fixes and more stability. I hated Poser 5, Love poser 6. "Does 6 handle Daz3D figures better than 5?" I don't use Daz figures anymore, wouldn't know. Poser 5 handled them, see lots of renders using poser6 and Daz figures. "The new figures look pretty good. How good are they? Are they high rez?" High res, as well as lower resolution figures both included. Better than any previous Poser figures, but some would say still lacking support. Personal prefference, however they are very usable, extras and morphs have to be bought at RuntimeDNA kinda a bummer. "What is the biggest problem with 6?" Some problems with Mac Python scripting VS PC Python, being looked into. Some people still have memoery leak issues, and there are still some tweaks that need to be worked out, but all in all a solid good working Poser release.


joezabel ( ) posted Tue, 12 July 2005 at 9:29 PM

Ah, memory leaks! That seems to be my biggest problem with P5, or at least for some reason they're more noticable than with previous versions. If you do more than about 8 renders, things slow down enormously and there's the risk that the app will crash. One thing P5 taught me was more caution in saving my files!:0


MachineClaw ( ) posted Tue, 12 July 2005 at 9:55 PM

I couldn't use poser 5 on my machine. could a bit more when SR4 came out. However I found it better to go backward so I bought Poser 4 and ProPack and quit using Poser 5. I got poser 6 on the special upgrade and just couldn't pass it up (was like $60 or something as a special upgrade). I have quit using all my other versions of Poser now, and only use Poser 6. I love it, it works, and a very plesant experience. New cool feature of Poser 6 is partial rendering you can render just a part to see a change in your scene and then render the full when your ready, saves time as well as helps with the multiple rending thingy. Really is a good release of poser.


joezabel ( ) posted Tue, 12 July 2005 at 11:29 PM

Having found a number of renders of the new figures, I'm sold. Other than the too-prominent shoulders on the female model, they look very good. They have an ordinary, realistic look to them that I like very much, especially after all the time I've spent trying to normalize Daz3d's supermodels and football players. I'll have to wait four weeks before I install it, though. I have to finish up my current graphic novel using the old stuff. I plan on buying a Mac G5 around the same time... Christmas comes early in the Zabel household! :)


Smoker1000 ( ) posted Wed, 13 July 2005 at 3:24 AM

I recently upgraded from P4 to P6. Love the materials and the dynamic cloth. Haven't decided on the hair yet. BUT - I haven't been able to get a V3 with the two DAZ basic body and head morph packs loaded without it locking up in moments. I have 2 gigs and SR1 installed. Any help, please? BTW, I haven't loaded anything with textures, but there are many textures in the libraries. Advice welcomed - and, in fact, desperately sought. :) - Mark


JohnRickardJR ( ) posted Wed, 13 July 2005 at 3:36 AM

What sort of lockup are you getting? I found that P6 takes a very long time to inject all the Daz morphs if they are still in the original Runtime (I stopped timing after twenty minutes and went in to work while it finished). Once it was fully injected, I saved that injected version in my figure library to create the PMD file, and that version loads in seconds and works very smoothly (especially after SR1 with the shared PMDs)


shedofjoy ( ) posted Wed, 13 July 2005 at 6:04 AM

P6 is a better beast than P5 but still has it's little temper tantrums (like P5 had some),But is it worth the upgrade? OOHHHH YES WHY? OpenGL support - which means you get to use your graphics card on the preview window Ambient Occlusion and Image Base Lighting 2 New lights (Point and IBL) Nice library display and much more....

Getting old and still making "art" without soiling myself, now that's success.


Smoker1000 ( ) posted Wed, 13 July 2005 at 8:37 AM

John: Thank you. The morphs were already loaded and the figure resaved with all of them in place. That is, the problem wasn't loading the morphs - it was in manipulating V3 with all the morphs loaded and in adding clothing figures (which also caused it to lock up. By lock up - I mean complete lock-up with hard reboots required). HOWEVER - I just installed the latest NVidia chipset drivers (replacing those that came with the GForce card) and the problem seems to have gone away. My guess is that it was a problem with the hardware rendering overloading the board - since it is primarily designed for gaming. Just a guess. My expertise in this area couldn't wet the bottom of shotglass. Also, sometimes card manufacturers don't invoke all the features of a particular chipset - at least this used to be a real problem five or six years ago. This guess is as valid (and maybe more so) than my first one. The nice thing about guessing is that you get to say it's a guess, smile, and do your best to hide the fact that you don't know squat about something. :) Ergo, you get to live to guess another day - depending on how much embarassment you can stand. - Mark


JohnRickardJR ( ) posted Wed, 13 July 2005 at 10:55 AM

I must have a look for the latest card drivers myself. Poser seems rather too sluggish in OpenGL at the moment. I wonder if OpenGL is optimised for lower poly models - they would seem to be the most common in games.


rfrew ( ) posted Wed, 13 July 2005 at 4:49 PM

As a Mac user I might inject that at least w/ G-4, 1.25GHZ, 1 GB RAM running OS-X 10.4.1, I am far from impressed with Poser-6 verses P4 PP. My new P6 copy freezes as soon as I try to save anything. Several menus don't work at all. I have reinstalled 3 times with both SR-1 and Content fixes to no avail. So far no comment on my eamil to e-Frontier.


MachineClaw ( ) posted Wed, 13 July 2005 at 5:02 PM

try turning off opengl for poser, I bet it's your video drivers on your Mac that are causing problems with the interface. I had some problems with opengl in poser 6 on my PC, but they didn't happen on my PC laptop, found it to be video driver issue that didn't effect anything other than poser. was an easy solution.


yp6 ( ) posted Tue, 19 July 2005 at 4:40 AM

Also the Content Paradise is back and much better. Is CL/EF/Whatever still forcing people to join Content Paradise to get the P6 figure updates? Or does the currently sold version have the figures fixed already?


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