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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)



Subject: Hi Resolution Textures


morphious ( ) posted Thu, 14 July 2005 at 8:12 AM · edited Mon, 23 December 2024 at 12:34 PM

For some reason, even if I use hi resolution images, they never render as sharp as they look originally. For example, I changed the nipple texture to a hi res one, then rendered at high quality in P6, but the final render is not as sharp as the original looks in say photoshop. Is there a setting I need to adjust to get sharper renders? Thanks.


richardson ( ) posted Thu, 14 July 2005 at 9:40 AM

Hi Depending on distance to figure...and your lights (very important), using manual settings... Lower the min shading rate (0.5,etc) raise max texture res (1024, 2048, 4096). Increase pixel samples 5,6,7... Turn filtering off. Render to a large (res)(1400x1000) or bigger. load your hi res to whole body. A bump setting will help. You can pull a wire from texture to bump and set it to 0.01(inches), save it to material library(torso) and click it onto rest of body. Same for head. Same for teeth/gums...too many settings to list here... There are a lot of shaders available to go futher than this. Try 1st with just a body...no hair no props. Hi res is tough on the system.


morphious ( ) posted Thu, 14 July 2005 at 9:44 AM

Thanks for the reply. Very helpfull. What about the focus on the main camera?


bjbrown ( ) posted Thu, 14 July 2005 at 11:44 AM

Maybe I only have this problem, but it comes to mind- I feel like the nipple area on the V3 template doesn't exactly match the geometry. If I use a morph like areola big, it really shows up, with the nipple portion of the texture looking like it's smuged halfway up the breast. And it looks worse on the right breast. Is this just me, or has anyone else seen this?


SamTherapy ( ) posted Thu, 14 July 2005 at 12:34 PM · edited Thu, 14 July 2005 at 12:35 PM

"Is this just me, or has anyone else seen this?"

No, but I have noticed that a lot of texture creators paint quite a way outside the nipple area, rather than morphing the aureolae to be larger.

Message edited on: 07/14/2005 12:35

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bjbrown ( ) posted Thu, 14 July 2005 at 1:11 PM

It never even occurred to me to try that- forget about the morph and just paint larger on the texture. I'll try that.


richardson ( ) posted Thu, 14 July 2005 at 2:46 PM

A good view /all focal is 50. Closeups can go higher..say75. Playing with focal can get a nice fisheye effect by lowering. Or give a better distance (large head, smaller feet) when viewed from above... Going too high on focal flattens the render out (where an eye which is further away than the other seems the same size). mho


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