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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



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Subject: Morph target rescue


xvcoffee ( ) posted Mon, 19 February 2001 at 4:53 AM ยท edited Tue, 30 July 2024 at 5:34 AM

I have a PZ3 file with a brilliant morph target. How do I get the morph target out of it to use in other figures? it was only available with the PZ3 file.


Hdrider ( ) posted Mon, 19 February 2001 at 10:27 AM

Hello, Morph Manager v.4.0 will load pz3 files with the morphs intact. Try it and see what happens. Later...

No good deed goes unpunished ...


xvcoffee ( ) posted Mon, 19 February 2001 at 1:47 PM

I have the pz3, I need just the morph. Is Morph Manager a Mac app? Is it in renderosity?


zimmer ( ) posted Mon, 19 February 2001 at 3:29 PM

Im interested in that, too. Is it posible to export a morph target out of a poser figure?


ScottA ( ) posted Mon, 19 February 2001 at 4:12 PM

It's very easy: 1.)open the .pz3 file in Poser 2.)set the morph for that body part to a value of 1.0 3.)export it by Xing just that body part. Then export it only checking the export morph target option. ScottA


zimmer ( ) posted Mon, 19 February 2001 at 4:27 PM

It works! And its very easy. Thanks ScottA!


xvcoffee ( ) posted Mon, 19 February 2001 at 9:15 PM

Yep, it works. My version of Poser 4.0.3 though creates two files, an OBJ and a MTL. The obj only works if I first run it through CD4go. Cheers, Mark Ps CD4go is at http://www.maxon.de


Anthony Appleyard ( ) posted Sun, 04 March 2001 at 1:07 PM

ScottA wrote: It's very easy But make sure that the rotations and displacements of that part and its parent and grandparent etc up to the root segment and the BODY inclusive, are all 0. In Poser 4 best use its option to export to .OBJ in morph target mode. That way e.g. you could use the Multimorph Man or whatever so that Dork has Captain Kirk's face. That will give you a nude Capt.Kirk, but what is the use of that? Export his head to .OBJ in morph target mode, then you can make any Poser Dork have Capt.Kirk's face.


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