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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Who was looking for "Over Knee Socks"?


Acadia ( ) posted Wed, 10 August 2005 at 7:28 PM ยท edited Tue, 26 November 2024 at 4:20 PM

Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=32828

I noticed a banner ad for this item..... There are some more textures for that here.... http://market.renderosity.com/softgood.ez?ViewSoftgood=38854

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



kenyarb ( ) posted Wed, 10 August 2005 at 9:54 PM

You might try using something like Photoshop to combine a free seams guide with an existing MAT, and saving the results to a new MAT. Also has the benefits of speeding up renders, by reducing complexity, and guaranteed to have no problems with poke-thrus.


kyraia ( ) posted Thu, 11 August 2005 at 12:41 AM

Making socks or stockings by yourself is a good exercise :-) Load the character you want to get dressed. Export the parts that shall become clothes (thighs, shins, feet, toes in this case) as obj. Now you can import this into a modeller like Wings3D, scale and modify it etc. Import it into Poser again, go into the setup room and load the skeleton of the original character into it. Then, delet all body parts that are no longer needed, like fingers, eyes, head etc. Now, you have a figure (the stockings) that can be conformed. To be honest ... I have done this several times, but when I conform such clothes to a character the bending of the joints changes in a strange way. I don't know yet why, but of course this can be fixed manually by bending and scaling. So, this simple method is not perfect, but a nice try.


Petunia ( ) posted Thu, 11 August 2005 at 3:32 PM

kyraia maybe throwing that obj into a cr2 built for a set of boots would allow enough movement?


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