Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 08 4:41 am)
Its easy if you use the origin handle. With the object selected, and the tilt already set, click the attributes button, then check Show Origin Handle. Drag the green dot in the center of your object to where the center of the completed tripod should be, duplicate, then rotate whatever you need to along the y axis.
Jay :)
Message edited on: 08/12/2005 21:40
jfike books are only so good at times. Best information i have got on doing anything in Bryce came from Jaymonjay and other members of this community. If you have any questions, no matter how silly you may think it is ask it on here, i'm sure someone can answer it for you.
I have opinions of my own -- strong
opinions -- but I don't always agree with them.
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Hi, I'm working on rigging a scene using a model I made in Truespace. Its a camera tripod. I rigged the leg of the tripod (assembly) and now need to duplicate it twice, rotate two of the copies 120 and 240 degrees in the "y axis", and tilt all three back around 20 degrees so the tops nearly meet and they are equal distance from each other. I'm having heck of a time getting the rotations correct. Been back and forth between world and object coordinates. I'm about ready to get my geometry books out and attempt to generate a spreadsheet. Has anyone seen a utility that would allow one to plug in the numbers and then use the results in the Bryce attributes panel. Or an easy way to do what I'm trying to do?