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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)



Subject: Spot Lights


shadavar ( ) posted Sat, 20 August 2005 at 5:42 AM · edited Sun, 02 February 2025 at 2:13 PM

How do you find out where a spot light is pointing to (it's target) and are you able to delete the target and still keep the orientation of the light (pointing in the same direction)?


richardson ( ) posted Sat, 20 August 2005 at 12:53 PM

Use a primitive (box) and use point at "box" made invisible. You can then move box and have all spots follow. And/ or parent all spots to box and be able to shift lightset (sideways) in unison by dragging (the box).


shadavar ( ) posted Sat, 20 August 2005 at 1:16 PM

Sorry, let me make myself a little clearer. I have a scene with several spot lights. The scene needs to be exported to another 3D application with camera and lighting as is. This can only be done "by hand". I need to find out the orientation of the targeted spots because when you move them the xrotate, yrotate and zrotate do not get updated as you'd think they would. So when I delete the target information, the spot reverts to it's old settings and it's really annoying.


Grey_Tower ( ) posted Sat, 20 August 2005 at 9:01 PM

Here's something you might try. Load a cone primitive into Poser in the same position as your light. Use the "tip" of the cone to point in the same direction as the light, pointing the tip towards the target.

If the other application won't let you import your lights, you can export the cones primitives with your scene and load your new lights into the same position as the cone and align them to direction of the cone "tip".

In other words, use the cone as a place holder for the position and angle of the lights. You could also do the same with a cone for the camera.


shadavar ( ) posted Sun, 21 August 2005 at 5:08 AM

Thanks, I though I'd have to do something like that. But wish several lights, it's gonna take some time. Oh well ... :D


svdl ( ) posted Mon, 22 August 2005 at 3:45 PM

A trick: parent a cone to the spotlight, set xTran,yTran,zTran, xRot,yRot,zRot to zero. You might have to set one of the rotation dials to 90 to have the cone point in the exact direction you want. Then change the parent of the cone to UNIVERSE, it'll keep its orientation and position (if everything goes right). It might be possible to write a little Python script that can do it for you. It could also set the cone color to the light color - could be useful. I don't know if you use infinite lights, but you could use cylinders for those. Position is irrelevant, but orientation and color are not. I haven't checked if it's possible to parent something to an infinite light. If it isn't, just change it to spot, parent what you want, then change back to infinite. Also scriptable in Python.

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