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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Help with creating my face on V3 and Jess face room is doing scary things


rowlando ( ) posted Thu, 25 August 2005 at 3:08 AM · edited Mon, 18 November 2024 at 10:50 PM

file_286830.jpg

Hi Face room is doing some scary things to my face can't seem to get the points to do much except make mess.

I want to creat my face on Victoria 3 using poser 6 and using jess in face room poser 6, I am just wanting to give my hubby Rowlando a rendered model of me to use.

Can someone do this for me, I can send pics. See attached

Seek what you can never loose


destro75 ( ) posted Thu, 25 August 2005 at 5:24 AM

Well, V3 is not a supported face room figure, so that is going to be a problem from the start. Are you trying to use Jessi to make the face, then glue that head to V3? As far as Jessi goes, her head is a mess in the face room in my experience. Judy actually performs much better in the face room (though her body isn't so great, but then again, at least her arms are longer than Jessi's.) If you are set on using V3, you are going to have to go the old route with UV Mapper, and lots of morphing. Good Luck!


Jules53757 ( ) posted Thu, 25 August 2005 at 11:00 AM

Easy way, load V3, make the head and all it's parts transparent (cca. 90%, teeth, gums,... 100 %) save this pose for further use. Load a square from props/primitives, in the material room add your pic to the square, move it up to the head with the dials. Make the size of the square fit to V3's head and play around with the morphs. If you have a pic with your sideview, put it also on a plane, rotate this 90 and move it also to the head. Good luck


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


fls13 ( ) posted Thu, 25 August 2005 at 11:39 AM

Unfortunately, the p6's just don't respond very well to face room morphs. Those figures are the huge disappointment of p6. I think they should have refined the p5's instead.


rowlando ( ) posted Thu, 25 August 2005 at 7:36 PM

Thanks for the info. Is anyone willing to do it for me?? Is there a tutoral for either method using V3 ??

Seek what you can never loose


fls13 ( ) posted Thu, 25 August 2005 at 9:40 PM

I think you want essentially mug shots to work from.


eirian ( ) posted Fri, 26 August 2005 at 5:42 AM

Using V3 - just load her up and start turning dials. Okay, it's a bit more complex than that. What I would do is edit the pic I'm working from to place a large blank square beside it, then use that as a background image in Poser while I'm working. That way I can have the photograph next to vicky's face and render both together for comparison purposes. I would begin with an untextured V3. Change the skin colour to roughly match the pic but don't worry about eyebrows etc at this stage. Set the lights so the lighting is similar to the pic (though it's better if your starting pic has very flat lighting) and if you happen to have a hair prop that's similar load that. Then load up the V3 morphs and start turning dials. Get the general shape of the face right first (use the dials in both positive and negative - a lot of beginners only use positive). Then decide which is the most prominent facial feature in the picture and work on that. Then the next, then the next. Keep saving and rendering to see the results. If you post your in-progress images you'll find a lot of people here who will have helpful suggestions. The standard morphs won't be capable of making a perfect clone: eventually you'll need to settle for fairly-close or get some custom morphs for the features the standard ones just won't touch. Don't add a texture until you've got the morph as perfect as you can. It's amazing how much a texture can change a face, even quite similar textures. Finding (or making) the perfect texture will take as long as the morph, or longer. I think Daio wrote a tutorial on doing this - she created her own clone using V3. But I don't have a link.


vilters ( ) posted Fri, 26 August 2005 at 7:13 PM

file_286831.jpg

Just did a quick one , grabbed the picture above and put it on a slightly remapped P4-lo figure

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


rowlando ( ) posted Fri, 26 August 2005 at 9:34 PM

Thanks So much Eirian & Vilters, I will try out your suggestions and work it through, I knew their was a way. I have lots to learn.

Seek what you can never loose


vilters ( ) posted Sat, 27 August 2005 at 4:31 AM

The important thing is the quality of the pictures. On your picture above you are smiling. This is great, but an absolutely no-no if you want to use the pic for a texture map. Take a digital camera, even shadows left to right, take the picturea at maximum optical zoom possible to reduce deforming (do NOT use the digital zoom) ), the eyes have to be horizontal in the picture (level), and the mouth must be closed with no expression at all. No smile, the lipline must be straight. Take a front 45 degree L and R and a side pic. The faceroom does work with Judy, all others are very hard te deal with, and are better whem making a decent texture map from high quality pictures. feel free to mail them; tony.vilters@pandora.be

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Sat, 27 August 2005 at 4:51 AM

file_286832.jpg

Another example. See that the front pic was not ideal ( mouth again), but it was doable. This is also an a P4-lo res figure with a slightly remapped head.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


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