Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Dec 01 9:08 pm)
did you try diffrent shader types like oren-nayar under material options?
for
some free stuff i made
and
for almost daily fotos
You have a good example in the "Blender Material Library" (v1.1 I think). Just append that material(s) in your scene.
you might add another texture with a little scratches or small bump or specular map, looks like the reflection is too perfect, just a wild guess.
for
some free stuff i made
and
for almost daily fotos
you have no (or in post 6) a bad environment-- reflective surfaces have to have something to reflect in order to look right. Try giving yourself a sky dome with a mapped photo. By "bad environment" I mean that the distribution of light, shadow and color isn't very natural-- making it a less good choice as a reflection map. Unless your balls are highly polished ball bearings, they're also too reflective . . . give them a little anisotropy, something to reflect, and they'll be fine. Looking at the link to the discussion on the Maxon board, most of the points made there apply here, too. One good one is about turning down specular. Specular is really just a "fake" form of blurred reflections . . . realworld materials don't have a separate specular and reflective components, specular is more like the scattered component of reflection. . . so for realism, you want to crank specular down if you've got reflection high. simple solution: HDRI/skydome illumination reflection with Yafray makes all metals look good. Also, chrome reads better as an isolated element-- a chrome bumper on a car meets a painted surface, which is less reflective. When you fill your secen with reflective elements, it stops looking like anything other than early nineties raytracing experiments. . .mix very reflective things with other things that are not as reflective. Works better.
yes under material then shaders , you can switch of shadows or transparant shadows.
for
some free stuff i made
and
for almost daily fotos
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Hi everybody, I would be *very* happy if you manage to help me with my metal materials. All I got is on the picture. I tried to reproduce what I achieved in C4D [see the link, please] and tweaked it as far as I could. I made it dark, reflective, and did many trials with other parameters until it stopped improving anything :/ But it still doesn`t resemble good chrome.