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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: Poser 6 Strange Camera During Animations


autorenderphreak ( ) posted Mon, 05 September 2005 at 1:22 AM ยท edited Mon, 27 January 2025 at 12:10 AM

I've been playing around with the Clothing Room in Poser 6. I tried running a simple animation and I found that my camera angles and distance didn't match what was in the preview window. Sometimes I get a different angle. Other times I get a zoom of where I think my character is. Other times I don't get the character at all!?! Has anyone ever seen this before? ARP


autorenderphreak ( ) posted Mon, 05 September 2005 at 1:35 AM

Hmmm - it seems to have to do with the preview window size. When it doesn't match the render resolution, funny things happen. Any ideas?


templargfx ( ) posted Mon, 05 September 2005 at 5:54 AM

Have you turned on loop interpolation? or quantine interpolation? this will effect your camera (and all other objects) especially if your keyframes are spread apart! other than that, make sure the aspect ratio of the video output is the same as the preview window (or the other way around)

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


autorenderphreak ( ) posted Mon, 05 September 2005 at 7:44 AM

Hmm - even when the aspect ratios are the same that is: If my preview window is set for 704 x 480 (MPEG-2 Size), and I render at 352 x 240, what I get is JUST a small section of what I see in the preview window (exactly half constrained to the same aspect ratio). Its as if Poser is just taking a 352 x 240 portion of the 704 x 480 preview window. Very very strange. ARP


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