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Subject: Explain a Tutorial using Photoshop CS to a Newbie


vkirchner ( ) posted Tue, 30 August 2005 at 12:22 PM ยท edited Thu, 06 February 2025 at 9:56 PM

I have just purchased a copy of Photoshop CS for use at work, our project is to create an realistic driving animation which requires UV Mapping large areas of the city grounds. I have a tutorial using another paint program, would someone be so kind as to explain in detail what Photoshop commands would be used to perform the same process. Right now I can select and create new layers, that is about it. I feel rather stupid and frustrated at the same time, which I do not like feeling so helpless. I am signed up for a class on the CS program, but it does not start until the end of Oct. Thank you for any assistance that can be provided, I am sure that many people do not want to take the time to get to such a basic level of answers. But in this case it is needed.

http://www.renderosity.com/messages.ez?Form.ShowMessage=1833853

Regards
Vince


retrocity ( ) posted Wed, 31 August 2005 at 6:52 AM

hey vince, i'll take a look at the tut and see how to decipher it :) retrocity


vkirchner ( ) posted Wed, 31 August 2005 at 7:33 AM

Thank you, thank you, thank you. I would offer you my first born son, but he just started college and the debt would be more than you would want to absorb. Regards Vince


retrocity ( ) posted Thu, 01 September 2005 at 6:26 AM

vince, just wanted to let you know i haven't forgotten you... we've been having crappy weather and my connection gets choppy at best! will get back soon,

:|
retrocity

(if anyone else "beats me to the punch", i won't feel bad about it ;) )


vkirchner ( ) posted Thu, 01 September 2005 at 4:57 PM

No problem, I have been working on 3D models of buildings for my city animation. I appreciate the help.


lupus55 ( ) posted Mon, 05 September 2005 at 8:20 AM

Hello Vince, I am also a newbie to CS and may be bit off track, but after taking a really quick look at the tute, I remembered something I found recently which is the wealth of brushes for Photoshop out there. Fantastic results can be had quickly by downloading and then loading grungy brushes. When you have the pic, just open a new layer, choose the brush you want to use (Open up the brushes pallete and click the right hand triangle and choose load brushes, point to where you saved the downloaded brushes) and then play around with a variety of colours and sizes until you find something that looks right. These finished pics can then be used for textures. Another way would be to take lots and lots of pics of interesting textures from real buildings and then tweak them. Like I said Im a newbie with CS and hope I wasnt too far off the point. Lupus55


vkirchner ( ) posted Mon, 05 September 2005 at 10:46 AM ยท edited Mon, 05 September 2005 at 10:49 AM

Lupus55 - I cannot say much about the brushes as I do not have much experience with them. Do not be confused by the tutorial, I am not trying to create a weathered metal look for a plane or boat, I am only trying to understand how he took a large image, cut it up into smaller pieces, used the pieces as indivudual textures to be placed on the larger master texture. I had hoped to use this tutorial for two major aspects of my city driving animation, the first would be to create a detailed texture for the road which will require textures in the range of 1500 x 7500 pixels with correct US and also a European set of road markings. The largest texture is required for the road berm, grassy areas including mountains, and also the city concrete areas where the buildings sit. Those textures will be small if they are 10K x 10K, so larger is better. Based on this size, I had hoped to take smaller images in the range of 2K x 2K and create the larger texture using the above tutorial procedure. Unfortunately I do not know how to accomplish this yet.

I will look at the grungy brushes, but I suspect that they will allow me to modifiy textures, not create the master textures.

Regards
Vince

Message edited on: 09/05/2005 10:49


tantarus ( ) posted Mon, 05 September 2005 at 12:50 PM

Here is the converted tut. 1) Press CTRL+N in the dialog box set widh and height to 40001000px, on the bottom check the box "transparent", press OK. 2) Open the texture file, go to view-show-grid (also check extras). 3) The size of grid is defined in edit-preferences-guides,grid,slices. Set gridline 500px and subdivisions 1. Press enter. 4) Show the grid on transparent canvas also. 5) Pick rectangular marque tool under style choose fixed size, and set to 500x500px. 6) Left click on canvas and rectangular selection will show up (500x500px), with marque tool stil selected drag the selection into one of the grid boxes until it snap. 7) Pick move tool and drag the selection onto transparent canvas, with this step you`ll cut the piece of texture. 8) Repeat the procedure until you fill the transparent canvas. 9) The buttons are easily made with hard brush, open brushes pallete and click onto brush tip shape, all you have to do is to increase the spacing, watch the prewiev to see when is enough. 10) Simply click in one corner of the cuted piece hold SHIFT and click on oposite side. 11) You can pop up buttons with bevel and emboss effect (in layers pallete on the bottom). 12) Since every cut is on separate layer, go from first to last and transform them (click on layer and then CTRL+T). 13) Since I dont use PSP I supose that tube is brush, make new layer and place it on top of other, then press SHIFT+CTRL+ALT+E all at same time. By doing this you was make stamp (layer which contains every other layers). 14) Press CTRL+left click on stamp to select it, go to edit-define brush and name it. 15) The brush you just created is last brush in brush tab. 16) Open the map and get crazy with youre new brush on separate layer, then low the transparency in layers pallete in top right corner to 30%. 17) The last step is to click on little triangle in layers pallete and choose flatten. 18) Save youre work and enoy ;) Hope this will help you ;) P.S. Ask if something is not clear to you ;) Tihomir




Open your mind and share the knowledge!


vkirchner ( ) posted Mon, 05 September 2005 at 4:03 PM

Tantarus, thank you. I will try it Monday morning when I get back to work as I have the CS program on my desktop. I will ask for clarification if I get stuck. I hate feeling so stupid! Vince :-)


vkirchner ( ) posted Tue, 06 September 2005 at 6:21 PM

Oay, I got to step 9 before I hit a wall. I tried several ways to create a brush, none of them seemed the correct way but I did manage to get one made but it only shows up in black and white. Did I miss a setting to create it in color? I tried to open a new PSD file which was 3K x 3K just to test the brushes. I tried one with a transparent background, and one with a white background, when I selected the brushes and went crazy as you said, I was not able to change the transparency level in the top right corner as it was grayed out. And as I stated before, all the brushes appeared in the new PSD file as black and white. What did I do wrong? :-(


tantarus ( ) posted Wed, 07 September 2005 at 9:20 AM

Try this different way. 1) Open texture file, and go to filter-pattern maker 2) Use this options 400x450px for width and height, smoothnes 2, check the tile boundaries box. 3) With marque tool select the area that you would like to be youre future texture pattern, and click generate. 4) It will produce pattern based on youre selection, the grid will help you to see where is the edge. 5) On the bottom you can click button generate again as many times as you like and it will produce new random pattern, also you can go back to the prewious state by pressing little arow on the left. 6) When you find the pattern that you like click on the save icon, name it and press CANCEL because you dont want to use it on the curent picture. 7) Open new transparent document, set the grid, choose youre brush and open brush pallete (F5), go to texture and choose youre pattern in the box on top (its the last), for mode choose multiply, you can also scale the texture with the slider to get more random result. 8) Double click on background layer and click OK to unlock it, now you can lover the transparency. Hope this will help you, let me now if you`ll have some problems ;) Tihomir




Open your mind and share the knowledge!


vkirchner ( ) posted Wed, 07 September 2005 at 1:02 PM

That did the trick. I created several patterns for various types of rocks, gravel, flowers, grass, etc. I opened a new PSD with a transparent background, changed the brush tip to something larger and selected a pattern from the pulldown box along the top edge. Eeverything else went as planned, painting the area in question, selecting the layer and flattening, it all worked great. The only item that I wonder about now is the organization of the brushes, and patterns, is there a proper way to create folder of brushes and patterns so I can track them by customer or project? Thanks to all for the help.

Vince


tantarus ( ) posted Wed, 07 September 2005 at 1:25 PM

For that purpose is the "tool presets" pallete. Create brush for instance and click on "create new tool preset" in the tool presets pallete. By pressing the little triangle you`ll get more options for managing the presets. Click on save tool presets and create youre own library for brushes, then patterns, etc. ;) Hope this will help you ;) Tihomir




Open your mind and share the knowledge!


vkirchner ( ) posted Wed, 07 September 2005 at 4:18 PM

Thanks again. I will play some more on Thursday and see what kind of trouble I can get into. But you all have been a great help. Vince


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