Fri, Jan 10, 8:59 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: Mooch Hair & Firefly


randym77 ( ) posted Sun, 11 September 2005 at 10:18 AM · edited Fri, 10 January 2025 at 8:58 PM

file_290678.jpg

I love this hair, but Firefly hates it. According to Mooch, the hair is modelled as long, flat boxes. I think I'm having the same problem as with the tubular parts of the Wedge Hair II from DAZ. The inside of the hair "locks" shows through the trans maps. It's not noticeable with dark hair, but shows as ugly black streaks with lighter hair shades.

This is the white hair color, rendered with Poser 5 Firefly. Cast shadows is turned off, so those aren't shadows.

In Poser 6, it looks a little better if normals forward and remove backfacing polys are checked, but nothing I've tried helps in Poser 5.

Any suggestions? New maps helped the Wedge Hair II a lot, but I don't know if that would be a possibility with this hair.


LilWolff ( ) posted Sun, 11 September 2005 at 11:42 AM

Thought it was only me. I can find remove backfacing polys but where is normal forward?


randym77 ( ) posted Sun, 11 September 2005 at 11:44 AM

Normals forward is in the Material Room. At the bottom. You need to do it for each tail.


LilWolff ( ) posted Sun, 11 September 2005 at 12:34 PM

Thank you. :-) Even with setting it to what you suggested there is a noticeable difference in P6 Firefly. Until a solution comes along I guess I will stick to a P4 render with the lighter colors. Such a beautiful snow white with a P4 render. I love this hair also and appreciate the extra touches, like directions being right there in the library for me.


shante ( ) posted Sun, 11 September 2005 at 2:13 PM

Also...is the hair prop capable of giving a shorter tail set? I love the set but would prefer working with shorter looks for more realism. Is it capable of doing that?


moochie ( ) posted Sun, 11 September 2005 at 2:14 PM

Nuts! I've got an idea, but it may take a little while to get sorted. Bear with me .. I'll def make it worth your while.


moochie ( ) posted Sun, 11 September 2005 at 2:16 PM · edited Sun, 11 September 2005 at 2:17 PM

shante .. yes .. select Tail01:Body and adjust the Length dial. It'll go as short as the shoulder blades before it starts distorting. Some of the pre-made poses might look a bit weird, though.

Message edited on: 09/11/2005 14:17


randym77 ( ) posted Sun, 11 September 2005 at 2:17 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2401656

Yes, it can be shorter. Moochie posted an image in the above thread.


Tashar59 ( ) posted Sun, 11 September 2005 at 3:53 PM

BM, I bought and like it too. Shame I don't use P4 render for anything, just Firefly in Poser. Looks pretty good in Shade though.


lululee ( ) posted Sun, 11 September 2005 at 4:58 PM

Did you try using the "Texture filter" with the firefly render. That helps a lot of the hair products in P6. cheerio lululee


randym77 ( ) posted Sun, 11 September 2005 at 5:01 PM

Texture filter doesn't help. This isn't a problem with noisy textures. Besides, texture filter causes a whole bunch of other problems.


Marque ( ) posted Sun, 11 September 2005 at 6:25 PM

Moochie will you be making it compatible with firefly? Thanks, Marque


Marque ( ) posted Sun, 11 September 2005 at 6:27 PM

I bought it based on this from the ad The MoochTail works with P4, PP, P5 and P6. Not sure I'll be real happy if I can't use firefly with it. Marque


moochie ( ) posted Sun, 11 September 2005 at 6:48 PM

Patience. I'm working on it. It's only the blonde and snow textures where it's an issue, and I'm just testing some possible solutions right now. Thanks.


shadownet ( ) posted Sun, 11 September 2005 at 7:41 PM

Hi moochie, been away for a bit or at best just sort of hovering around on the fringes when I can. Is this that great posing hair you were working on some time back. Its been a while - dare say months - but I remember a thread you had on some hair you were developing and it looked fantastic!


Marque ( ) posted Sun, 11 September 2005 at 7:45 PM

Go moochie go go moochie go!! lol Marque


moochie ( ) posted Sun, 11 September 2005 at 8:24 PM

file_290679.jpg

shadownet .. yes. What can I say? I'm sloooow. To all the fair-hair lovers, I think I've found the solution. Give me a couple of days to test and package, if you'd be so kind, and soon your renders can look like I always meant them to! For anyone anxious to try out the proposed fix, here's what you do (P5 and P6): Unplug the texture map from the Diffuse Color node. Change Default Diffuse Value to 0 (zero), and plug the texture map into the Alternate Diffuse node. Copy the original Diffuse Color (left click on the rectangular color selector, click on the Windows color picker.. the colored square icon top right in the color selector .. add the current color to Custom Colors, and apply that to the color rectangle in the Alternate Diffuse node). Do this for Tail: aTailCHILD and :Tails, Base:aScalp, :edge and :stump. Thank you for your patience. mooch


shadownet ( ) posted Sun, 11 September 2005 at 8:35 PM

Hehe, well it was probably all that attention to detail! Okay, I just took a look at your store here and did not see it? Is this one of those I must be blind things????


randym77 ( ) posted Sun, 11 September 2005 at 8:38 PM

It's for sale at DAZ. Worth the money even without the light hair textures, IMO.


shadownet ( ) posted Sun, 11 September 2005 at 8:42 PM

Thanks :O)


mylemonblue ( ) posted Sun, 11 September 2005 at 8:44 PM

Thank you moochie for being so quick and thanks for the settings you've listed. I needed to use the hair all white as you've shown. :D

My brain is just a toy box filled with weird things


Francemi ( ) posted Sun, 11 September 2005 at 10:37 PM

I also bought the basic, pro and extra versions of this hair but I haven't tried it yet. Be sure to let us know when the fix is ready for us to download. ;o)

France, Proud Owner of

KCTC Freebies  


Marque ( ) posted Sun, 11 September 2005 at 10:50 PM

Thanks for the help. I also bought all three, figured since I waited so long for it to come out I'd better grab it while it was on sale. Marque


LilWolff ( ) posted Mon, 12 September 2005 at 12:28 AM

Thanks Moochie that was a quick fix. :-) I do think your hair should come with a warning label though. "Use of this product may cause excessive styling followed by disorderly loud singing with subsequent aggressive head animations." ...Gimme head with hair Long beautiful hair Shining, gleaming, Streaming, flaxen, waxen... Think I sprained my neck. ;-)


Marque ( ) posted Mon, 12 September 2005 at 9:26 AM

LOL


moochie ( ) posted Mon, 12 September 2005 at 10:37 AM

file_290680.jpg

Heh heh. I think I've cracked it .. I've changed the CR2s so they have a default shading rate of 0.05 (instead of 0.2). The difference is astonishing (pic above default textures, rendered in P6 Firefly shadows enabled, 0.05 shading rate, raytraced, 9x pixel sampling rate, some bizarre lighting rig I threw together). Nodes altered as I mentioned in a previous post. And with a bit of jiggery pokery, I've managed to get it to work in all Poser versions. Tonight I'll change all the matposes. I'll get the revised pack off to Daz asap (probably tomorrow or Wednesday). Thanks for all your input .. it looks much better now, huh?


Francemi ( ) posted Mon, 12 September 2005 at 11:13 AM

Yes, it looks great! ;o)

France, Proud Owner of

KCTC Freebies  


Tashar59 ( ) posted Mon, 12 September 2005 at 1:03 PM

Looks much better now. Thanks for letting us know how to fix it. We'll have to wait for Daz to get around to posting it and who knows how long that will be.


LilWolff ( ) posted Mon, 12 September 2005 at 3:02 PM

Positively beautiful! :-)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.