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Subject: For Sci Fi enthusiats: Just found this tut site.


bandolin ( ) posted Mon, 12 September 2005 at 11:34 AM · edited Thu, 08 August 2024 at 6:43 PM

Attached Link: http://www.ap3d.com/betterspace/

Check it out. Really detailed.


<strong>bandolin</strong><br />
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Rochr ( ) posted Mon, 12 September 2005 at 12:45 PM

Great tutorials! Great link! :)

Rudolf Herczog
Digital Artist
www.rochr.com


pakled ( ) posted Mon, 12 September 2005 at 1:37 PM

wow..I should try doing a space scene one of these days..;) thanks..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


RodsArt ( ) posted Mon, 12 September 2005 at 7:01 PM

Yeah, Love this site.(on my Mozilla shortcut-bar)

___
Ockham's razor- It's that simple


Quest ( ) posted Mon, 12 September 2005 at 8:46 PM

Attached Link: http://www.ap3d.com/betterspace/betterspace-images/sp-tut12/tut12-render04.jpg

Okay, not taking my foot off the pedalI like this tutorial. In particular, it references to an earlier thread discussing space lighting and shadows started by Sackrat a while back called; Soft shadows in space ?. Great tips here all around and I love it.

In the: Lighting Tech-Based Spaceships subtopic for instance, under section 3 he states:

set the Ambient Intensity to 0.0%.

Ensure that the main scene light is set back to 100% intensity and render again. Suddenly, the object appears far more natural against the black background.

So now our object has some bright areas where the light catches it, and also some absolutely black areas where the object is oriented away from the light, or where there are shadows.

This kind of lighting is probably the most accurate simulation of lighting in space, where the main lightsource would be the nearest star, and there would be no other light source.

However, thanks to film and TV, this is not really how we expect space to look. Shows like Star Trek, and films like Star Wars create their space scenes by photographing miniature versions of the ships in a studio environment, and this is the kind of look that the general public expects to see when they see space scenes, rather than the look of real space.

As I said before:

Therefore I would say that if you are striving for realism, adhere to the rules of nature and physics. If there are objects nearby in your space image, then take into account light bounce and reflection. If in your image there are no nearby objects to reflect light, then hard, harsh shadows would be the norm. If in the other hand youre not striving for realism, let your imagination run wild.

Sorry to have interrupted or hijacked this thread, this is not my intention, but from visiting here, seeing the most frequent types of art in the gallery, which so often happens to be space art, I feel it is important to disseminate the appropriate information. When questions like these are asked, I think its important to give the appropriate answer to help the artists. In particular, illustrative artists whose job it often is to depict the visual relationship reality to the theoretical.

Ive bookmarked this site. Thanks Bandolin!


Sans2012 ( ) posted Tue, 13 September 2005 at 2:04 AM

Cool! Thanks;)

I never intended to make art.


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