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Poser Python Scripting F.A.Q (Last Updated: 2025 Feb 05 6:41 am)
Version 1 1. Load a single figure into the work space. 2. Load any extra face MTs you're going to use. 3. Start the script by using File > Load Python Script 4. Click on Go!. The MTs on the head will all be set to a random value (default is from -0.3 to 0.3) Use repeated clicks to create new faces. Inc/Dec adds/subracts 0.1 from all MTs. Reset sets all MTs back to 0. Version 2 All of the above plus: Use Go! to create new faces. When you have one you like click SP1. Use Go! to create more faces. When you have another you like click SP2. Now when you click Meld! the new faces generated will be created by setting random values between the face saved in SP1 and SP2. Meld! won't work till you have loaded faces into SP1 and SP2. As with Go!, you can repeatedly click meld to create new faces. You can always use the Go! button to generate faces outside the SP1/SP2 range then load thoses faces into the either SP1 or SP2 to change the range. The Show buttons are there in case you forget what the SP1/SP2 faces look like. It's not always evident that a new face has been created when you click on Go! since the numbers loaded into the MTs can be pretty small. I've also noticed that default -0.3 to 0.3 range doesn't affect all figures with the same strength. The P4 child figures seem to have fairly subtle changes. The P4 Male/Female changes are stronger and the changes on Vicky can be fairly extreme. I think it has to do with the number on standard MTs that are on the figures. That's pretty much it in a nutshell. BTW if you have the first version, download Version 2. It's in the free stuff area and the new tools make it much more useful. And yes, you DO need the Pro Pack to run any PoserPython script. When you see script think Pro Pack. ;-)
Polartech - I did a series for the first version but not V2.0. I'll put one togther and post it. V2.0 gives much better results since you can 'tune' the face. One interesting thing to try is to make variations on available characters, such as one of Thorne's little pixies. You'd load the character then save the face MTs using SP1. Next, set the morphs back to 0.0 using the reset button. With the Go! button, try repeated clicks till you hit one that's interesting. Save that one to SP2. Now try the Meld! button. You'll get random variations using the original face and the Go! created face as the limits.
polartech - Yes, it's going to be very interesting to see how scripting will evolve over the next year. I'm quite excited about the possibilites. Handspan - Oops! Sorry about that. I guess that falls into the area of un-intended consequences. Please, no picketing. :-) Scott - Hmmm ... I'll certainly look into that one. Thanks for the heads-up. It sounds like I may have left up a line of code to select the head each time a button is pressed. I'll check and add more later. Thanks again.
Scott - Yes, this does look like a bigger problem then just the script. It looks to me like part of the initial install didn't work correctly. I think I'd run this by CL tech support since it might also be a bug. It is strange that the script will run OK once the initial run works. You know, I seem to recall that the very first time I ran a script using TkInter I got an error message like this. I haven't had it come up again though.
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I load face randomizer as a script. But no results. What does face randomizer and how ? What should i see if face randomizer works ?