Tue, Nov 26, 6:35 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: initValue


kyraia ( ) posted Thu, 15 September 2005 at 7:18 AM · edited Tue, 26 November 2024 at 4:37 PM

When I load a figure like Victoria 3, select one of her shins, set "bend" to 0 and ALT-click on the value it returns to 27 degrees.
This "27" can be found in the cr2-file, it is the parameter initValue of this joint.
Now I am wondering, why is it there? Why is it not just 0? Can I change it with the Joint Editor or do I have to edit the cr2-file?
What is this initValue good for, anyway? Even if it was 0 I could still pose the figure in any way I like.


Little_Dragon ( ) posted Thu, 15 September 2005 at 8:22 AM

initValue is the memorized or initial value for that channel, and when you restore (or alt-click the dial), it'll reset to that value.

No, you don't have to use the joint editor or hand-edit the CR2. If you wish, you can set new dial values from Poser's parameter panel and then memorize (via the Edit menu) to retain these changes.

I'm not really sure why it doesn't default to zero. It may have something to do with IK or the Walk Designer.

What's the purpose of initValue? Well, if you like to start your characters from a given pose or with specific morph settings, you can memorize these settings and then do a restore whenever needed to return to your initial state.



kuroyume0161 ( ) posted Thu, 15 September 2005 at 12:35 PM

Yes. All of the joints start out at 0d in the specified order direction (xyz, zyx, yzx, etc.). You can then apply 'orientation' to the joint for body part alignment. Notice how orientation does not affect rotation! The joints still start at 0d. This is the zero-based part of Poser's JPs. Then, most likely for IK, the pose is relaxed by the figure creator, adding slight bends to legs and arms. This pose is memorized and saved. Thus the initValue represents that 'state' of pose. No need to specify that the 'zero pose' of a figure is, well, zero. Right? ;)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Little_Dragon ( ) posted Thu, 15 September 2005 at 11:58 PM

One more thing about initValue ... when you conform something (clothing, hair, etc.), it reverts to its memorized values.



kyraia ( ) posted Fri, 16 September 2005 at 2:01 AM

No, you don't have to use the joint editor or hand-edit the CR2. If you wish, you can set new dial values from Poser's parameter panel and then memorize (via the Edit menu) to retain these changes Thank you, this is very interesting. >One more thing about initValue ... when you conform something (clothing, hair, etc.), it reverts to its memorized values I know. This has been bugging me for some time. So, with memorize I can easily fix that. A very helpful hint. Thanks again :-)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.