Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 29 1:34 pm)
Since the software is nearly completely undocumented (written by Graduate Student Joshua Schpok as part of his Thesis work) -it took me a little bit of tweaking to figure out what it can do...
The best way to SAVE the cloud effects I wanted was to do
SCREEN GRABS. The HIGHER the REZ you run your graphics card,
the HIGHER the REZ of your Screen Grabs.
Attached Link: http://web.ics.purdue.edu/~schpokj/research/purpl/clouds/index.html
Here's the link...I also realized that SWELL could make a "swell" Model for a
VUE CLOUD EDITOR- similiar to how the Vue Terrain Editor works now. The F U T U R E VUE CLOUD EDITOR would not only allow you to make and view more complex ECO-CLOUD formations (like RIDGE CLOUDS)- it would make SPECIAL EFX Clouds- like EXPLOSIONS, FIREWORKS, etc.
Attached Link: http://www.markmark.net/clouds/index.html
Link to Researcher Mark Harris's "SKYWORKS" page. The demo is quite old by Flight Sim software standards- like MS Flight Simulator 2004 which uses a more advanced modeling technique (but based upon Harris's ideas-among others.)But it shows how Procedural Clouds can be mapped REAL-TIME onto Camera Facing Bill Boards at rates up to 60 Frames Per Second...
Exploding STAR EFX from "SWELL" software...
You have to think- if GAMING Software uses Real-Time Mapping of Procedural Clouds onto Vertical Planes for great Visual Effect AND HIGH SPEED RENDERING- then it makes perfect sense for E-ON to use the same techniques for ECO-CLOUDS.
Attached Link: http://www.dreamworks.com/dreamworks_home.html
...know some people think my Clouds are too TOON-LIKE and there could they are certainly of LITTLE USE... except for a few oddball companies like... (Ahem...)(They have unfortunately only made $100's of Millions and a large collection of Oscars and Effects Awards for their "toons"...)
Attached Link: http://www.dreamworksanimation.com/
...And what about Joshua Schpok? Poor guy-- never even got his PhD (Piled Higher and Deeper)...Instead some little OddBall company asked him to go work for them because they liked his "Toon" clouds. Heh! Too bad Joshua didn't FINISH his education!
I guess he has very little future THERE!...(heh)
I don't think they are toon like....my word...these are just straight renders with no "tweaking". IMHO, I think they are great! Compared to what have we now...jeez ~eye roll~ Great work - keep it up! Between all these apps available, we should be able to accomplish something! Other than clouds that look like small blobs of smoke or many spheres occupying space with memory hogging volumetric atmos.
Of Course! If it makes SENSE to use "instances" of trees so that thousands can be used and render times DRAMATICALLY REDUCED- then the same applies to CLOUDS- whether they are Flight Sim 3D Box Clouds using Texture Maps- or 3D Procedural Clouds. Using "Instances" of Clouds is the LOGICAL FUTURE for E-ON. Volumetrics is best used for other Atmospheric and Lighting effects. Crowding a scene with lots of 3D semi-transparent and Fuzzy Clouds is a recipe for MASSIVELY Long Render Times. The "Pros" have already figured this out! With a Future Vue Cloud Editor, it should be possible to create lots of different special EFX Clouds, as well as set up FORMATIONS of Texture Mapped or Procedural Mapped Clouds and have VAST ECO-CLOUD SCAPES with GREATLY REDUCED render times for clouds Instances that "appear" as Volumetric in the final render.
Attached Link: http://disney.go.com/disneypictures/valiant/
The More Skies The Better! Here's a link to a Disney movie project called "Valiant" that was the stepping stone for Joshua Schpok landing a postion at Dreamworks... Here's the article behind the movie and how CLOUDS became an important feature of the movie- "Schpok developed the software that was used to create three-dimensional clouds in the film "Valiant," which tells the story of a small pigeon trying to do something big in Great Britain's Royal Homing Pigeon Service during World War II." "Our CG supervisor Gray Horsfield had read about early tests Joshua was doing with real-time cloud rendering. We realized that his software, with some work, could be tuned to help us provide a faster means of creating film-quality clouds within our pipeline." "The software is many times faster than conventional techniques used in the film industry to create cloud animations, Ebert said. Movie animators typically use separate software packages to first preview low-resolution images and then more complex, time-consuming software to create the final high-quality product. The software developed by Schpok, however, can be used both to create the preview images and the final high-quality images, saving time and money in the process." "The "Valiant" application is an outgrowth of work by Ebert and Schpok to combine simple, intuitive controls with complex mathematical algorithms or software tools that carry out specific step-by-step tasks. Film animators and artists can use the software to make realistic depictions of cloud formations, explosions, smoke, steam, fog and other gaseous phenomena for movies and video games." http://news.uns.purdue.edu/html3month/2005/050413.Ebert.Valiant.html"Ebert said he hoped that a license for Schpok's software might eventually be sold to additional film companies for use in other movies." Too bad they arent making a commercial version of this plugin that any user can buy. Many apps are taking forever to incorporate GPU based effects in their apps and this is another example of steering promising developments in that category AWAY from the general public and more towards proprietary or custom apps solely for studios. I wish he could upgrade swell and make it a commercial plugin.
It is under consideration I think. They have already developed a Maya Plug-In version- which was free- but then it was withdrawn because they wanted to re-write it. I think CLOUDS are one of the most POORLY represented features in most 3D Program- especially Bryce, Vue etc. (But even Lightwave, Max, etc.- even many of those Cloud Plug-in's barely come close to what Schpok's cloud software can do as far as realism.) Finally TG2 is going RAISE THE BAR on what Real Clouds should look like in affordable 3D software- so I'm looking forward to that. But E-ON has a major opportunity here- if they just GET ON IT, as they already have the software tools- Instancing, Camera Facing Billboards, Scatter-Replicate, etc. to give Vue 5 Infinite owners some extremely realistic clouds. It doesn't require a MAJOR new software version to do this...
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Based on cloud models by Joshua Schpok, former Purdue student who wrote his Master's Thesis on REAL-TIME Cloud Rendering and Animation.