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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)



Subject: OT but interesting; low-poly goodness


steerpike ( ) posted Thu, 22 September 2005 at 12:34 PM · edited Sun, 29 September 2024 at 10:00 PM

Attached Link: http://www.deathfall.com/article.php?op=click&sid=3498

Yes, I know this is done with software that costs 5-10 times as much as Poser does; but it's still impressive.

They seem to be a bit coy about how low the poly-count actually is, but it looks as though they're in-game, realtime renderings.

Message edited on: 09/22/2005 12:36


ockham ( ) posted Thu, 22 September 2005 at 1:27 PM

Certainly beautiful, but I'll reserve the Oh Wow until they show a wireframe. "Low poly" could mean 100k to some people.

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mateo_sancarlos ( ) posted Thu, 22 September 2005 at 2:43 PM

It has a link that goes to a dead site, so that raises suspicions about some kind of "pump-and-dump" activities. My guess is something in the range of 50,000 - 75,000 polygons, although with subdivision smoothing they could do it with 25,000 polygons or less.


maxxxmodelz ( ) posted Thu, 22 September 2005 at 3:45 PM · edited Thu, 22 September 2005 at 3:46 PM

Attached Link: http://forums.cgsociety.org/showthread.php?t=165579

i don't know the poly count of that girl on Deathfall, but this guy is less than 2000 polys, and still impressive as hell.

Message edited on: 09/22/2005 15:46


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


mateo_sancarlos ( ) posted Thu, 22 September 2005 at 4:42 PM

The "ruffian fatso" figure is 1808 triangles, or so it says. It is very impressive in the default pose, but the low count may limit bending quite a bit. When he tries to bend the arms and fingers, the polygon edges become obvious. However, he could probably correct that easily enough in rendered output.


maxxxmodelz ( ) posted Thu, 22 September 2005 at 5:39 PM · edited Thu, 22 September 2005 at 5:42 PM

Attached Link: http://forums.cgsociety.org/showthread.php?t=164505

***" The "ruffian fatso" figure is 1808 triangles, or so it says."***

You didn't check out the wire? I didn't count the polys manually, but it can't be more than 2k.

Here's one that's 7,599 polygons. The first image is the IN-game graphics. If you scroll down, you get to see the wire mesh as well. Height "normal" maps are used for detail. He looks better than some of the highest res poser meshes.

It all depends on some variables, and what the application is capable of. Have you ever seen the "Neckling" examples from Messiah:Studio? It uses advanced 32 bit displacement maps generated in Zbrush on a 320 polygon mesh to get VAST detail... and there's an animation of it as well.

Message edited on: 09/22/2005 17:42


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


R_Hatch ( ) posted Fri, 23 September 2005 at 1:09 AM

If you have any doubts about Eileen Galvin's poly count, remember that she was designed to be onscreen with several other characters with similar poly counts, in detailed environments, on the Playstation 2 game console. She looks very impressive in motion, and you really don't think about or notice that she's low poly.


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