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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 9:02 am)



Subject: Clothing conundrum - Poser 5


akanwa ( ) posted Thu, 06 October 2005 at 9:52 PM ยท edited Thu, 26 December 2024 at 12:29 AM

All right, I've read the manual several times, and read at least 4 tutorials, but I'm still not getting it. I must be missing one or two really obvious things, but what I want to do is take an item from the Poser 5 clothing and make it fit a figure that I've already morphed (Judy was the base figure). I've tried going back to the unaltered Judy figure, adding and conforming the clothing figure, and then morphing her the same way I morphed the original character. However, that doesn't seem to do it either. I tried the tutorial about using magnets and that didn't quite do it either--I couldn't get the control precise enough (maybe it's just practice I need there). So, please point me to whatever really basic and well-illustrated tutorials or explanations you know of. This is the first time I've ever tried to use 3D modeling software, and I guess I was a bit suckered by the concept but I would have thought the program would automatically size clothing to fit morphed characters. Very disappointing. I did read the other threads in this forum so I know there are other explanations tackling this matter. Most of it just sailed over my head. I think I need something that starts at a more basic level. The tutorial with the magnets did make sense. Any others like it? Poser is the only 3D rendering software I have, and I am using a Macintosh running 10.2.


PhilC ( ) posted Fri, 07 October 2005 at 4:42 AM

Attached Link: http://www.philc.net/CC_sampleVideo.htm

Try this. Load up your base figure and set in the zero pose. That is IK chains off, all body part rotations, translations and morphs set to zero. Now use the Poser animation window to advance to frame 30. Dial in your morphs as required. Return to frame one and FileImport the clothing model's geometry OBJ file. This is not the clothing figure from the library it is its geometry file probably found in the geometry directory. If you were to open the clothing's CR2 file in a text editor you will see where the geometry comes from. The file path is written near the top of the page.

You should now have the clothing fitting the figure in the scene. Change to the Cloth room. Follow the information in the tutorial link above. This will produce your clothing fitting the figure at frame 30.

At frame 30 export out the clothing in OBJ format. Probably best to save to its original geometry directory but with a new name. Select the "Keep groups" and "weld" export options. Now edit the original clothing CR2 file to point to this new geometry. Save with a new name. You will then be able to use the resized clothing with your morphed figure.

An alternative would be to use the Wardrobe Wizard. This works on a Mac and has the ability to convert to a morphed version of Judy.

philc_agatha_white_on_black.jpg


akanwa ( ) posted Fri, 07 October 2005 at 12:10 PM

Thank you, Phil. Being able to watch the application of these cloth room concepts in real time clarifies things for me a lot. I'll try the rest of what you said in the post itself--before I viewed the movie, I didn't get what you were saying, but now I think I know how to go about it.


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