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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 9:02 am)



Subject: question on dynamic clothing


vxg139 ( ) posted Fri, 07 October 2005 at 11:30 PM · edited Thu, 26 December 2024 at 1:49 PM

Hi, Is there a procedure / program that I could use to convert dynamic clothes (props) into static figures? I find conforming figures to characters much faster than using dyanmic clothing! I would appreciate any help that you guys could give. Thank you vxg139


thefixer ( ) posted Sat, 08 October 2005 at 3:51 AM

Can't answer your initial question but I have to question why you don't want to use Dynamic cloth. Yes it's not as fast as using conforming but it does give far superior results, flowing materials, wind movement etc. Give it a go and you'll change your mind I'm sure. I don't use it as much as I should but that's 'cos I'm lazy [lol]. If you're not sure how to use it I have a tute by SVDL that I could send you that makes it very easy, just IM me if you want it. Cheers! thefixer, poser coord.

Injustice will be avenged.
Cofiwch Dryweryn.


Acadia ( ) posted Sat, 08 October 2005 at 3:55 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2220912&Reply=2222342#17

This is the thread where I was seeking help when I was first trying to get the hang of dynamic clothing. I used a tutorial at Poser Fashion, but it was missing a step. This thread explains the part that wasn't in the tutorial.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Sat, 08 October 2005 at 4:05 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2394919

This thread has some nice examples of what dynamic clothing looks like. Yes, it takes longer to work with because you have to run simulations... but the look of it is soooo much nicer because it follows the body's movement and looks natural.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



martial ( ) posted Sat, 08 October 2005 at 5:18 AM

I was like you before.I have tried some tutorials and the results was not correct or Poser freeze.So i didn't use Dynamic clothing.Until i try Laroo2 tutor(www.laroo2.com).For the first time (for me) the dynamic cloth was fitted very nice.And i use now dynamic clothes with several caracters.The ones from Poserfashion or from Stegy are good


steveshanks ( ) posted Sat, 08 October 2005 at 8:26 AM

You could use Autogroup editor to cut the mesh and then something like ConCloth (I use these) to make the clothing Conforming, then use P6 to create the morphs if the clothing is a skirt/dress, BUT all this will take so long to do, and the end result will be inferior so you'd be as well just using them Dynamic......Steve


svdl ( ) posted Sat, 08 October 2005 at 9:06 AM

Most dynamic clothes are flowing dresses/skirts/blouses. You don't want them as conforming clothes, in the flowing cloth department dynamic is by far the better mechanism. Some dynamic clothes are tight fitting (my dynamic V3 stockings for instance). While there are many conforming stockings available, you must be very lucky with dialing the right morphs to match the figure and the pose. Again, dynamic cloth has the advantage of always fitting. The calculations do take some time, agreed. Usually far less time than getting the morphs just right, and fixing up things that can't be morphed with magnets. Conforming is best for semi-rigid clothing, such as shoes and belts, and fully rigid clothing (armor). Non-transparent tight fitting cloth also works - you can hide the underlying body partts. For other clothing I put my money on dynamic.

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Jim Burton ( ) posted Sat, 08 October 2005 at 9:18 AM

Attached Link: The link (danger! semi-commericial! semi-nude!)

Gee, most want to go the other way! (Conforming -> Dynamic) Here is a thread you might find intresting.


vxg139 ( ) posted Sat, 08 October 2005 at 12:58 PM

Thank you for all the posts. The issue I am facing is that I need to use simulation everytime I change the pose! Is this correct? Is there a way around this? Any advice would be greatly appreciated... Thanks vxg139


svdl ( ) posted Sat, 08 October 2005 at 1:05 PM

You're correct about needing a simulation when you change the pose. There is no way around this. Using dynamic cloth asks for a slightly different workflow: get the pose exactly as you want with a nude character, and only then add the dynamic cloth and calculate the simulation. Not a bad workflow when using conforming cloth either. Especially when a scene is already pretty loaded, a fully clothed character slows down the preview window. The only exception to this are shoes. You'll have to have the character wear shoes if you want to be able to place the feet just right. Doesn't matter whether you use conforming or dynamic or no clothes at all for the rest of the character.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


akanwa ( ) posted Sun, 09 October 2005 at 2:00 PM

Maybe what some of us need are tutorials on workflows! I've been making a dress to fit a Judy figure with breast implants and PhilC's idea for how to do it has worked the best for me.


vxg139 ( ) posted Sun, 09 October 2005 at 5:57 PM

I think dynamic clothes are great... My problem is that I create a sequence of poses for enach project (at least 50+) and as such I find it easier to use a conforming as opposed to dynamic clothes for my scenes.... Perpahs poser experts like PhilC could come up with a tool/rpogram that allows dyanmic clothes behave like confrorming clothes (i.e. no need to simulate everytime the pose changes?) What do you guys think? Thanks vxg139


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