Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 12 9:36 pm)
With the little experience I've had in the hair room, the best thing to do would be to go to each of the body parts in the Pose Room that the hair is likely to collide with (Head and Neck being the most obvious), and make sure that collision detection is turned on for them. Also, make sure collisions is set to on. Then head to the Hair Room, grow the hair you want, set its dynamics (can't help on this score, since I've only ever used the default settings), make sure 'do collisions' is checked, then calcualte dynamics. Hope this helps? Jon
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Attached Link: http://www.renderosity.com/viewed.ez?galleryid=962581
For dynamic hair, you need to set the collision detection checkmark on the body parts that the hair should collide with (head, neck, chest, collars, maybe shoulders if it's long hair). You also should start from a zero pose, that usuually works best. You don't have to, though; you can also start with the end pose and use the styling tools to make sure no hairs intersect with the head/neck/shoulders/etc. A hair simulation always has exactly as many frames as the animation toolbar tells you. Unlike cloth simulation you can't change that. You also can't set the number of drape frames or disable draping. A problem with collision detection is that it's SLOW! Especially on a heavy poly figure like V3. Hair calculations can easily take hours, even on a fast machine. kirwyn has developed a nice trick: he made a very low-poly proxy figure, only a few dozen polygons, more or less in Vicky shape. No details for ears, eyes, lips and so on. The Jessi and V3 varieties are in 'rosity freestuff, and they come with a tutorial. I highly recommend them. Caveat: dynamic hair usually works best in animations. If you want to render stills with good looking dynamic hair, it's better NOT to do a simulation. Instead, pose your character, apply the dynamic hair prop, and use the styling tools in the Hair Room to move and twist the strands. It's better to keep the vertices per hair count fairly low, and use the polygon smoothing render options to remove the kinks in the hair. This goes for both stills and animations. For animations, you'd probably want to have a fairly large root width, so that the total number of hairs can be kept fairly low. For stills, reduce root width to 0.6 and tip width to 0.2, and increase the number of hairs. Dynamic hair is an infamous resource hog. On my main machine I have no problem rendering multiple Millenium 3 figs with clothing and transmapped hair, with high quality dynamic hair I get restricted to a single nude figure and a background image... But the results can be pretty nice (see link).The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Attached Link: http://www.adorana.de/downloads/categories.php?cat_id=1
Thanks to you both for all the information :) I'm wanting to use ready to use dynamic hair from the above link. They have 16 great styles. I was hoping to render still images. I don't have much need for animation. The few times I tried the hair room, was a disaster. Those tools aren't very easy to use at all and whatever I tried didn't look very nice or natural at all. So if I can't do a simulation with the hair, then I don't think it's the right hair for me to use. But I'll try it and see. I might luck out and get something nice through a simulation. If anyone is interested, they have several different skull caps there as well. svdl, that's a great image. My computer is mediocre when it comes to Poser. I don't know how dynamic hair will work with it. I can do cloth ok, but have yet to try dynamic hair, or even the hair room on this machine."It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
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I've worked with Dynamic clothing and now I'm stretching my wings and want to try dynamic hair.
This is what I do for clothing:
Opened Poser. Vicky already in window with IK off and zero'd pose;
Went to Library/Props and found the dress. Added it to the scene. It fit perfectly;
Went to Cloth Room;
Create a new simulation with 60 frames. Check Cloth self-collision. Don't use Drape frame as your cloth already fit to the zero pose.
Clothify the dress
Click collide against, check your figure (Victoria), let the default parameters, uncheck "start draping from pose", check the 3 "ignore collision" boxes.
For hair, what would I do for the collisions?
Message edited on: 10/08/2005 05:56
"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi