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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Hooked on Materials


Acadia ( ) posted Sun, 09 October 2005 at 6:44 PM · edited Fri, 22 November 2024 at 8:43 AM

Since I've been messing around inside the material and have a bit of an idea of what I'm doing, I've become hooked on materials!!! I'm looking for animal prints. Does anyone know of any?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



kalon ( ) posted Sun, 09 October 2005 at 7:28 PM

RDNA has some fur materials in their P5 Materials section

kalonart.com


Acadia ( ) posted Sun, 09 October 2005 at 7:37 PM

Gah. I was there earlier and looked in "free stuff". I didn't think to look in the poser 5 area. I'll go look. Thanks :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



kalon ( ) posted Sun, 09 October 2005 at 7:55 PM

Anytime. I too am becoming a materials junkie. I hope someone else has some other links and posts them here. :)

kalonart.com


Acadia ( ) posted Sun, 09 October 2005 at 8:04 PM

I found some great ones by 4blueyes, in the free area here.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



kalon ( ) posted Sun, 09 October 2005 at 8:30 PM

Did you get the ones by Mapps and the wonderful package by Ajax, they're located here in freestuff as well.

kalonart.com


Acadia ( ) posted Sun, 09 October 2005 at 8:35 PM · edited Sun, 09 October 2005 at 8:38 PM

I think I got Mapps'.. but will check for Ajax. I don't think I got that one.

EDIT: I looked in Ajax's free area and MP area, and don't see any materials.

Message edited on: 10/09/2005 20:38

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



nomuse ( ) posted Sun, 09 October 2005 at 11:30 PM

I'd like to see some enterprising shader hacker make some fur patterns and animal skin patterns with procedurals.


Ajax ( ) posted Mon, 10 October 2005 at 1:30 AM

It's called "Ajax's P5 Shader Pack 01", but it doesn't have any fur materials I'm afraid. All sorts of other stuff though.


View Ajax's Gallery - View Ajax's Freestuff - View Ajax's Store - Send Ajax a message


Ajax ( ) posted Mon, 10 October 2005 at 1:30 AM

Oh.. and it's in my free stuff here at Rendo.


View Ajax's Gallery - View Ajax's Freestuff - View Ajax's Store - Send Ajax a message


JohnRickardJR ( ) posted Mon, 10 October 2005 at 1:49 AM

file_295894.jpg

If you want to play with your own fur, try using a noise node to control displacement, and whatever you want for colour. (This uses spots for colour, displacement set to .2 with a normal unmodified noise node)


starmage ( ) posted Mon, 10 October 2005 at 3:12 AM

I made a zebra print texture for BatLab's BGustier set type A (See my free stuff). Eye Candy 5 : Nature comes with a "Fur" filter that does most of the usual ones which is how I created mine. The rest was created with a noise map for a displacement map to give it a slight fluffy look.

Only your mind limits yourImagination. Let it free.


Acadia ( ) posted Mon, 10 October 2005 at 3:23 AM

I can make textures no problem. However, I don't know how to make "materials" that can be accessed in the material room in Poser. If someone can point me to a tutorial on how to make those types of files in Paint Shop Pro... then I can make all kinds of textures and prints to use.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



4blueyes ( ) posted Mon, 10 October 2005 at 3:30 AM

Ajax, your stuff is great! I learned a lot from your materials.

I am working on a freebie fur pack at the moment, btw, as well as several others :) if you want, check for my mats here, in the freebies section or directly at my site www.4blueyes.com pretty soon :)

(btw if you want some specific mats - i'm interested to hear)

[/shameless plug] :))

4be


4blueyes ( ) posted Mon, 10 October 2005 at 3:42 AM

Acadia, if you want to make a mix of a true mat and a texture, you can create a 512x512 (of actually any like size) seamless tile of a fur pattern in PSP, then, in Poser matroom, put it into Image_map node connected to diffuse color in the poser surface, adjust the U and V_Scale to you liking (so that the pattern is not too big or too small on the actual model). Then add some Noise to Bump or Displacement and voila! Instant fur! ^_^ The texture you create in PSP is for the actual color of the fur, and the noise node is for, err, furriness :)

4be


starmage ( ) posted Mon, 10 October 2005 at 3:50 AM

Ermmm.... Well it's not too hard as I understand it. Apply the texture to something.... Then in the library palette click the + icon to save the material settings..... At least that' how I understand it.

Only your mind limits yourImagination. Let it free.


Acadia ( ) posted Mon, 10 October 2005 at 4:05 AM

Thank you :) I'll try that and see how it goes. A question though... the material files that I download are .mtl files. How do you make those? Is that done through connecting nodes and then saving using the + icon? When I apply the material files in the material room, I don't get a bunch of nodes popping up just the texture having been applied. How do you make those types of files?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



4blueyes ( ) posted Mon, 10 October 2005 at 4:27 AM

Acadia, what you get after applying the material files depends on what you had in it. If you get only the texture applied, without any nodes, that means it was the way the material is created. Saving .mat files is easy, it is exactly what you described, mess with the nodes in the way you want, then save it via "+" icon :) 4be


Acadia ( ) posted Mon, 10 October 2005 at 5:58 AM

Great! Thanks :) I'm in psp now playing with some filters and making some mottled glass tiles.... I'll see how it pans out in Poser. Thanks again :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



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