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Carrara F.A.Q (Last Updated: 2025 Jan 10 10:15 am)

 

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Subject: Poser to Ray Dream question...


Darthgod ( ) posted Sun, 04 March 2001 at 12:39 PM · edited Sat, 11 January 2025 at 4:03 PM

Okay, this is not really Ray Dream 5.5, but Ray Dream 3d, kinda what Bryce 3d is to Bryce 4. I have the poser importer plug-in, and it works fine...on poser 3 figures. Importing Poser 4 figs, though, WILL NOT WORK. I finally gave up on trying this, and then went on to try and import the files from Poser four as exported obj's. I can import the obj's fine, and everyhting is there, but then the texturing NEVER works, no matter how I try it. THe manual for Ray Dream 3d says nothing helpfula t all about how to map them, so I was wondering if anyone knew of a RAy Dream 5 tutorial on importing poser figures as obj, and adding textures to them so that it actually worked.


willf ( ) posted Sun, 04 March 2001 at 11:15 PM

You might try bringing the exported Poser4 object into UVMapper & re-map it before bringing into RD3D. Havn't used RD3D scince it came out so I'm not too familiar with it.


graylensman ( ) posted Mon, 05 March 2001 at 7:40 AM

I've never had any success with importing Poser figures into RDS 5 either. Like willf says, export as obj, run though UV mapper and apply textures in RD3D. But keep in mind, you lose all poseability. If you need to repose in RD, you 'll have to make new links and all that jazz.


AzChip ( ) posted Mon, 05 March 2001 at 9:19 AM

UV mapper should work just fine in RD3D. And, yep, there won't be any posability. A work-around for mapping would be to render your figs in Poser from the six ordinal directions. Then use these renderings to construct a six sided map in Photoshop or whatever and apply it to the object using the box/face>full box mapping mode. I think that type of mapping is covered in the RD3D manual, though I can't remember for sure.


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