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Subject: Showing heat


frogster ( ) posted Thu, 27 October 2005 at 4:56 PM · edited Wed, 06 November 2024 at 2:09 PM

I have a picture in Bryce Sfi called "The Watchers" and I was wondering if any suggestions on how to show realistic heat coming from the thrusters. I was thinking maybe just useing blur but wanted to hear a few more ideas. Thanks


zollster ( ) posted Thu, 27 October 2005 at 5:18 PM

how about making a ripple on a new layer and fiddling with the opacity


retrocity ( ) posted Thu, 27 October 2005 at 6:13 PM

ripple or maybe liquify a segment on duplicated layer and tweek the colour mode/opacity...


thundering1 ( ) posted Thu, 27 October 2005 at 11:08 PM

http://www.renderosity.com/viewed.ez?galleryid=1056987&Start=1&Artist=thundering1&ByArtist=Yes If the image in this link is an example of what you're looking for: Selected the area below the ships, copied to their own layer (Ctrl+J) Applied a HEAVY Ocean Ripple filter - I may have even done a Poster Edges filter after that - then changed the layer mode to Overlay. Played with Levels (Ctrl+L) a bit until is was darker, richer, but clipped the blacks so you can see detals underneath. Masked (or you can Erase) it for soft edges like the air is evening out. Hope that helps.


tantarus ( ) posted Fri, 28 October 2005 at 8:25 AM

Excellent solution for that would be the wave filter, play around with the options and you`ll get the heat turbulence that you looking for ;) Tihomir




Open your mind and share the knowledge!


frogster ( ) posted Fri, 28 October 2005 at 3:36 PM

thanks for the help everyone.


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