Thu, Nov 28, 3:43 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Problems with imported Meshes....


bantha ( ) posted Fri, 04 November 2005 at 4:51 AM · edited Thu, 28 November 2024 at 3:42 PM

I've updated to Poser 6 recently and started to play with the cloth simulation. Everything worked fine, but that changed after I tried to use meshes, which I made with Cinema earlier. The meshes are one-Side only, and which is not exactly what I want when I make clothes. Since I have only Cinema 4D 6CE+, I cannot use Riptide for exporting. I tried Twoface, which is here in Freestuff, but the meshes it produces look strange and broken when rendering. Can anyone tell me a workable way to make a single sides mesh double sided? Thanks in advance, Uwe


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


Cybermonk ( ) posted Fri, 04 November 2005 at 5:40 AM

uvmapper pro will do it.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


bantha ( ) posted Fri, 04 November 2005 at 6:08 AM

Is there a cost free way? I just bought Poser, I simply cannot afford to spend another 50 Euros, even if UVmapper Pro is surely worth it.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


steveshanks ( ) posted Fri, 04 November 2005 at 7:23 AM

Copy and paste your mesh inside C4d, call one inside and the other outside, select outside and extrude it slightly, the do the same for inside but extrude it the other way.....now switch on back face culling and see which one has the normals the wrong way, reverse the normals, now you can connect the 2 meshes to make one..BTW if you mesh is in a hypernurbs remove it first then put back after you connect...thats how you do it BUT your doubling the size of the mesh to create thickness and you may have problems with pokethrough in poser, it may be better to just extrude the garment to give the illusion of thickness. Two face creates to sides but there is no gap hence the mesh looking odd...BTW if your doing clothes for poser you WILL need uvmapper at some point ;o)..Steve PS A double sided mesh won't work in P6 if using it dynamic


AprilYSH ( ) posted Fri, 04 November 2005 at 7:28 AM

Heyas, Double sided mesh in cloth room will be trouble, why do you want to use that? Poser's preview mode does not show the "other side" only because the normals are facing away from your preview camera. When you render, those meshes are there. But if you still want to try to doubleside your mesh using poser... import your obj, choose grouping tool, create new group and add all faces, then click "invert normals" ... now you have the "other side" showing but not the side you used to have. So import your original obj again which has the original sides showing... you basically have two obj now just with inverted normals. You might have to scale the "inside" obj down so the facets aren't too close together. So now export these two obj together as one obj. I don't have Cinema but there's probably a way to do that in there too, and probably more elegant. Goodluck. :)

[ Store | Freebies | Profile ]

a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part


AprilYSH ( ) posted Fri, 04 November 2005 at 7:29 AM

Ahh steveshanks beat me to it... ;) What he said!

[ Store | Freebies | Profile ]

a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part


steveshanks ( ) posted Fri, 04 November 2005 at 7:43 AM

Ahhh April may just have it.......are your clothes like inside out in poser? if thats it then thats coz old versions of C4d reversed the normals on an obj on export, select all your polygons then flip the normals, or do it in poser like April says...you'll have to do that anyway even if this isn't the problem........Steve


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.