Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)
My biggest problem is that using it with Max seems to be very resource intensive, for instance I'm working on a ~20MB, 3 character file, and once imported into Max my system uses ~300MB of RAM! Also, it very (very!) frequently corrupts the Max file when I try and reload the .pz3. And all the transmaps have to fixed by hand. Hopefully these will all be addressed soon. And the stuff Bushi et al. is working on with python will make the purchase price cheap for animators! Furture: I'd love to see a plug-in for Cinema4D and Strata too. Cinema because it is much (much!) faster and far (way!) more stable than Max, and since it presently lacks good character tools it would be a perfect match for Poser. Strata because it has a very nice raytracer and is free.
My biggest gripes thus far are: 1) The idiotic network check!! I shouldn't have to buy 4 licences JUST so I can render on one of my machines and continue to work on the next scene on another. (See my other posts on this subject.) 2) The Walk Designer is messed up ... it will not load in other figure files. 3) The morph problems mentioned above. And here are some things I was hoping would be added/fixed in a major release like this, but were not: 1) Still no RENDER BUTTON! (Call me lazy, but I like the Bryce render button.) 2) Render Engine isn't the greatest in the world. 3) Shadows still exhibit odd behaviour in animations from time to time. (See #2) 4) Materials setup still has a LONG way to go. Although the Python scripting should help with this, but it would be NICE if it were NAITIVE to the interface. 5) NO SUPPORT FOR QUICKTIME!!! WE WANT ALPHA CHANNELS!!! On the bright side, most of the new additions are very cool and I personally really like the cartoonish characters. Naturally they are not appropriate for all projects, but they render fast and are a breeze to articulate. -Tim
Seems to me like 1,2,3, (and sort of 4)and 5 could all be handled by a stable plug-in for Strata3D. Since Strata is free, CL could save time trying to re-invent raytracing, renderosity, MIP shadows, etc. and focus on collision detection, a more usuable animation palette, cloth and hair dynamics, etc...
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Is it worth buying yet? Are there too many bugs in it yet? Are they fixing the bugs? What are the new characters that come with pro pack?