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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 9:50 pm)



Subject: Another SR2 glitch


thefixer ( ) posted Tue, 15 November 2005 at 2:58 PM · edited Thu, 23 January 2025 at 4:21 PM

Load V3, try to inject a character morph, face goes in but not body. Now the starnge thing is this: If I do the same thing with just V3 in the scene it works fine but if I've loaded a prop such as D&M's Alinas place, one of the ready made scenes and then put V3 in then the injects don't work! Try it please if you have these props and let me know if you have this problem, Oh and just to complicate it further some do work but "most" don't! P6 has sucked from day 1 and it's not getting any better! thefixer, poser coord.

Injustice will be avenged.
Cofiwch Dryweryn.


nruddock ( ) posted Tue, 15 November 2005 at 3:30 PM

Nothing new here I think.
INJections have always been sensitive to what may have been loaded before the figure your trying to inject to, mostly because the dials are always pointed at the figure that is ":1".


LostinSpaceman ( ) posted Tue, 15 November 2005 at 3:46 PM

Sounds like something a Poser Coord should know to me. o.O Just Teasin' TF. We all have bad hair days with Poser every now and then.


nerd ( ) posted Tue, 15 November 2005 at 4:32 PM · edited Tue, 15 November 2005 at 4:33 PM
Forum Moderator

Not a SR2 glitch, it's an injection glitch. The character needs to go in first for injection to work right. Always has.

Morph injection sucked until P6, P6 directly supports PMD injections if some content creators would get off their butt and support them. PMD injections are about 10,000 times faster than the hacked INJ poses and PMD can create chanels in the figure. There is no need for thousands of blank channels in the figure.

Learn about PMD here

Oh yeah, and it works if the figure is first or 15th loaded in the scene and you don't naed a "dial cleaner" to fix the mess made by hacking injection.

Nerd3D

Message edited on: 11/15/2005 16:33


Jules53757 ( ) posted Tue, 15 November 2005 at 4:54 PM

I fully agree to Nerd3D, PMD injection is the fastest and easiest way to inject morphs and also to remove them. The other thing is, never save a figure with "external Morphs", unless you want to use it as a morph injection pose.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


thefixer ( ) posted Tue, 15 November 2005 at 5:10 PM

OK I get what you guys are saying but really, I had "NO" issues with these injects working until I installed SR2. So if I want to bring in a pz3 and then add V3 and then inject you're saying I can't do it! I've done it loads of times that way! So now I have to load V3, then inject the character then save it to my library as a new character and then bring in my pz3 and then load the V3 injected version I just made, is that right? That sucks! One thing on the pmd, doesn't the External binary morph thing have to be checked for that, I disabled that because that was causing weird shit too! OK I'm seriously confused now :-(( Thanx everyone! thefixer, poser coord.

Injustice will be avenged.
Cofiwch Dryweryn.


LostinSpaceman ( ) posted Tue, 15 November 2005 at 5:15 PM

No you don't have to have Use External Morphs checked to load them. It only has to be checked to Save them. In anycase, INJ problems aren't a Poser 6 SR2 Glitch since INJ was never truely officially supported by Poser in the first place. From what I've heard the saving with PMD turned on has been fixed now but I haven't been brave enough nor needed to test that out personally.


Jules53757 ( ) posted Tue, 15 November 2005 at 5:18 PM

The external PMD is a great and a bad thing. Saving figures with PMD switched on may cause problems when you reload figures (not alwaya) but for morphs it is the greates tool. to inject 10 or 20 or 100 different morphs you need only 7 lines of code (if you dont want to control the dials). Try this with an other method, BTW, to remove the morphs it takes again 7 lines of code.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


nruddock ( ) posted Tue, 15 November 2005 at 5:24 PM

AFAIK "Use External Binary Morph Targets" only effects whether a PMD file is created when you save, not loading one when called by a CR2.

The issue maybe that the PZ3 that's causing trouble has a figure defined in it (probably to act as a parent to several props).
As you not had problems in the past, try some experiments to determine under what conditions you do get a problem.


Eternl_Knight ( ) posted Tue, 15 November 2005 at 5:53 PM

I'm goiong to pipe up here and state that SR2 is not "broken" because of this. As has been stated by others - injection was never an officially supported feature of Poser (it was a neat hack, but not a feature per se). There is now an officially supported method of injecting morphs, and it is not broken by this service pack/release. I find it strange that a "poser coord" (as indicated by the sig line) would not realise/mention this? --EK


nerd ( ) posted Tue, 15 November 2005 at 5:56 PM
Forum Moderator

Mizrael is right. PMD can be unchecked and you can still use PMD injection. I save scenes with it on but never add to the library with it. If you re-arrange things in the library the PMD can become disconnected from the figure (BAD). I almost never move around saved scenes so the chances of a PMD getting lost is pretty low. If you are a content creator and want to ship a figure with PMD morphs (Saves a lot of space in the zip) you might try putting the PMD in with the geometry and changing the refrences in the CR2, the same way we do with OBJ files. Now back to the problem. Loading a PZ3 is likely to mess up INJ poses. It there is a figure any where in the scene it will derail the INJ process. INJ only works on "Figure 1" You can save your sanity by making your own PMD injector for V3 or who ever your working with. It is REALLY easy. Load the figure and fully inject it (You might want to time this just for fun). Turn on "External Binary Morphs" in prefs. Save the figure to the library. Go find the PMD file in the library using explorer and move it into the geometry folder with the figure's OBJ file. In a text editor type {    version    {       number 6    }    injectPMDFileMorphs :runtime:geometries:figure folder:MyFigure.pmd } Obvoiusly you'll point the PMD refrence to your real PMD file. Save that in the Poses library as a PZ2 file. Now try your new PMD Injector, compare the time to INJ poses. It probably takes longer to inject the figure with INJ than it takes to create the PMD injection files. (Note, all the blank dials will be here because we didn't delete them before making the PMD, when doing this for real you would want to take the time to do that.) The next step is to get fancy and hook all the FBM and PBM stuff together but that's the domain of tutorials ... Nerd3D


LostinSpaceman ( ) posted Tue, 15 November 2005 at 6:01 PM

Hrmm Now you've got me wanting to turn PMD's back on and create some P6 Morph injectors for a few people. Bookmark in case I forget. ;)


thefixer ( ) posted Wed, 16 November 2005 at 2:26 AM

OK Thanx for the replies and I'd like to clear one or two things up while I'm here. Firstly, just because I'm a Poser coord doesn't mean I'm an expert on the programme, far from it. Like most people I'm still learning and will probably still be learning when Poser 100 comes out, it's my hobby. I get maybe 1 or 2 hours a night on it if I'm lucky most of which is spent doing my so called art, not learning every feature or tweak of the programme. As for experts I could name probably a handful of people here that are true experts on the programme in the "true" sense of the word! My second point is this, When I say Poser6 has sucked from day 1, that is my own experience of it and I'm not going to say otherwise because it might offend someone. I purchased it pre release and from Day1 I had problems [like many others] of memory outages, not finding textures etc. we all know what the problems were, SR1 came out and there were some improvements, then SR2 came out and this happened with the injects that had worked perfectly well in SR1 and in Poser5 when I had that so I naturally assumed it was a glitch! I now know I was mistaken in that and I thank you all for pointing it out and it is something else I can store away in my never ending quest to "learn" about my hobby! Thank you if you took the time to read this and if any of you feel I have been abusive or overstepped the mark in any way please feel free to contact a Moderator or Admin member of staff who will be pleased to deal with the matter for you. Best Regards, thefixer, poser coord.

Injustice will be avenged.
Cofiwch Dryweryn.


AntoniaTiger ( ) posted Wed, 16 November 2005 at 10:26 AM

Thanks for the pointers on the PMD stuff. DAZ do get something useful out of INJ poses, keeping a lot of data unloaded unless it is needed, but they didn't use it with their Aiko 3 character. I can see there being advantages in sorting out an Aiko 3 character using the PMD tech. But, er, guys, can you be a bit more specific in the Subject lines, before the number of "Another SR2 glitch" threads gets into double figures.


layingback ( ) posted Wed, 16 November 2005 at 11:06 AM · edited Wed, 16 November 2005 at 11:07 AM

thefixer, You must be loading something which is really a figure. The character to receive injection must be the the very first figure loaded into a new scene. An artifact of readscript used in Daz injection - and readscript predates even P4 (and I suspect predates 2 figures in 1 scene, which is why it doesn't support it). A true prop would not give you this problem, so suspect the one you are using this time is a figure disguised as a prop.

There is a way around this, it was discover by Maveris, and is sometimes referred to as FII, Figure Inpedendent Injection. You can find details by a search in this or the Poser Tech forum. Be warned that unless you are on a Mac, or know your way around an editor which handle recursion, it's a lot of work to set up (1 time - it's atually easier to use when set up than normal injection). Early references state that clothing is a problem with FII, but Jim Burton found a solution to this, and that is also easy now with Crosstalker free automation of Jim's discovery from Hogsoft.

But fear not, a respected Poser Utility developer (guess...) will have a product out soon to address this for all versions of Poser.
[edit to fix typo]

Message edited on: 11/16/2005 11:07


LostinSpaceman ( ) posted Wed, 16 November 2005 at 1:23 PM

Well all I can say is I was just teasin' you TF. I know Coord's and Mods don't know everything about Poser and I don't expect them to. Neither did I find you in the wrong or abusive about anything. Anyway. I even said I was teasin' when I said what I said so I hope you noticed I wasn't really picking on you.


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