Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
That'll be interesting. I suggest splitting off the pauldrons, faulds, couters, and any other piece that should really be stiff and jointed. Rig the underlying body with standard body parts (that makes it easier to take poses and use walk designer). Then, rig the "flapping bits" as independent body parts, using ERC to slave them to the underlying limbs. That way, you can keep the stiffness and shape in them, yet allow the basic body to bend properly. Remember, in Poser, it doesn't matter where the cut is between two pieces with a joint -- it matters where the joint parameters are set. It really is not possible to get an overlapping effect like those thigh pieces without adding some extra body parts.
Played around with texturing.
"You have any mesh editing tools available?"
I only know little about meshes. But maybe some help will be ok.
I have "Shade 7 E designer LE", "Wings3D", "PoseRay", and of course "Poser6".
Message edited on: 11/19/2005 15:56
Shade or Wings will do. See if you can at least grab the arms and move them up. That'll make rigging a bit easier. From the looks of it, the only spot that will really bend smoothly is the inner elbow....for everything else, turn off bending first thing. As long as you have bending turned off the fact that this model is really a bunch of unlinked primitives will not be a big problem. Creating groups in Poser would be difficult for this one. With any luck the original model or even your conversion has different poly groups for all the little technical bits. Your best bet in any case is to set up your groups outside Poser. Again, try Wings or Shade for that task.
"See if you can at least grab the arms and move them up. That'll make rigging a bit easier." Yes..will do. Give a day on this. Will give results when done. I am really not good in Shade. I do not know why I have it installed. Came with Poser(6). So, wings3D will be the solution on this at the moment. :-)
If the object is grouped ... In Poser, use the Group Edit Tool to "Spawn Props." This will give you a separate object for each group. Now you can go into the setup room and assign bones to the groups as required. cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
"Now you can go into the setup room and assign bones to the groups as required" This is what I did. 1.) Went into "PoseRay". Got all the materials in the 3DS file. Saved as Obj format. 2.) In Poser(6), imported obj file, "Rotated -90 to face on Z-axis. Scaled down to fit V3 (11.5%). 3.) Exported the Mesh checked marked: "Include Figure names in Polygon groups" and "Include existing groups in Polygon groups" 4.) Import Mesh. Now is all at 100% :-) 5.) Using the grouping tool; "Spawn Props" Now, I am stuck.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.