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Subject: Hexagon 1.2 to Carrara Pro 4.1.1


Sydney_Andrews ( ) posted Sat, 19 November 2005 at 10:49 PM · edited Sun, 25 August 2024 at 4:15 AM

file_305859.jpg

Hello,

I have been working on a project in Hexagon and I exported to a Carrara file. After opening it up in C4, the model had gone through some major changes. Is there anything that I am missing regarding this process. I created the model using box modeling.

Thanks
E


MarkBremmer ( ) posted Sat, 19 November 2005 at 11:05 PM

Carrara is trying to smooth the polygons. The simple fix is to open it in the Carrara Vertex Modeler, select all and choose Crease Edges from the selection pull down menu. Hexagon actually has the polys in the same place as shown in Carrara but they're not visible since it handles construction differently. (C5 is a much more similar to Hexagaon now but Hexagon is still a better modler) Mark






Sydney_Andrews ( ) posted Sat, 19 November 2005 at 11:17 PM

Thanks Interesting though. I take it something doesn't like n-gons. Regards E


ren_mem ( ) posted Sat, 19 November 2005 at 11:59 PM

Mark how is uvmapping in hex? Better than carrara?

No need to think outside the box....
    Just make it invisible.


ShawnDriscoll ( ) posted Sun, 20 November 2005 at 12:43 AM

file_305860.jpg

I export from Hexagon in OBJ format and use these settings for importing into Carrara. Then I crease the edges.

www.youtube.com/user/ShawnDriscollCG


Nicholas86 ( ) posted Sun, 20 November 2005 at 4:01 AM

n-gons are bad. I find it best to avoid them, no reason you NEED to use them. You might be able to untriangulate the mesh you imported into Carrara and eliminate some of the issues you are having. You can also manually cut the linked vertices (you don't have many so thats not a bad solution).


MarkBremmer ( ) posted Sun, 20 November 2005 at 6:21 AM

Ren_mem, Honestly, I haven't spent much time with the UV capabilities in Hexagon besides just creating shading domains that I texture in Carrara later. Hexagon does let you apply texture maps or checkers and scale and stretch UVs with the widget just like you move parts of the model in real time - very cool and useful. However, I'd have to say that it is easier to be precise with Carrara's UV mapping tools. After all, Hexagon is primarily a modeler. Mark






ren_mem ( ) posted Mon, 21 November 2005 at 2:09 AM

Thanks. I am going to checking out the demo and tryin silo now. Haven't been 100% thrilled w/ carrara uv mapping, my undertanding is that hasn't changed. Hex mentions uv and silo has some uv features. wings3d unwrap is cool.I am also checking out uv mapper pro. Just hate having so many diff tools.

No need to think outside the box....
    Just make it invisible.


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