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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: Importing poser characters into shade 8


clarkking ( ) posted Tue, 22 November 2005 at 8:20 PM ยท edited Mon, 27 January 2025 at 3:10 AM

can it be done relativley painlessly? I would like to use Shade 8 rendering and lighting capabilities for rendered protraits of (hopefully) realistic characters, also to study light. thank you! C


Fugazi1968 ( ) posted Wed, 23 November 2005 at 12:38 AM

Shade 8 comes with poserfusion, which lets you import a pz3, it's really easy.

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


Dizzi ( ) posted Wed, 23 November 2005 at 3:48 AM

Does Poserfusion work better with the Service Release? Shade 7 and Shade 8 Demo could only import about 50% of my scenes and half of those it could only partially import...



Janne ( ) posted Wed, 23 November 2005 at 4:21 AM

My experiments of Poserfusion (Shade 8 Standard): - no lights - only 99 part of pz3 -> pz3 has to be devided like part1.pz3 and part2.pz3 -> then import twice or more Rendering: - very likely x x x x x x x x x (big x)-> same memory problem as Poser?! - but if it works, quite nice results Janne


clarkking ( ) posted Wed, 23 November 2005 at 5:07 PM

Thanks to everyone who responded. Janne are saying that when in your experince when imp poser scenes into shade the software will not imp lights and how do you divide the poser file? Thank you, C


Janne ( ) posted Thu, 24 November 2005 at 1:46 PM

C, Hard work! I just load main.pz3 then 1) delete half of objects -> save part1.pz3. Then load again main.pz3 2) delete the other objects -> save part2.pz3. Yes I know it very 'painfull' jobs (I have scene where is 10 girls ... and lot of other stuff -> at least 5 parts). Shade offer one light automatically ... so you have add more by youself. Anyhow the rendering time is main benefit (only able to use one extra PC in network, in pro no limit) Janne


clarkking ( ) posted Thu, 01 December 2005 at 5:26 PM

Okay thank you.


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