Fri, Jan 10, 3:51 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: How to question


Dizzie ( ) posted Tue, 13 March 2001 at 7:24 AM ยท edited Fri, 10 January 2025 at 3:28 AM

Can someone please tell me how to export the image with the alpha channel, in Bryce 4...thanks!


flaxcrack ( ) posted Tue, 13 March 2001 at 8:13 AM

Whooo an advanced question, you might want to ask some one like: Fast Traxx, Digital Artist, or Rim Runner or some one like that.. Good luck.


DigitalArtist ( ) posted Tue, 13 March 2001 at 9:31 AM

Attached Link: http://www.brycetech.com/tutor/bryce/mask.html

Alpha Channel eh? Well, this is a new one for me, I really dont think you can output a alpha channel through an image. Now I know you can INPUT a channel in pictures, and textures, but rendering just makes the alpha channel enhance the picture object or texture. If you want to do post-production, Masking an image will help. I've included a link. If this isn't what you're talking about I'm sorry... You may want to hunt down Calyxa :] I've seen here around here Ken? Rim? You guys have any ideas? Regards, Matt


calyxa ( ) posted Tue, 13 March 2001 at 10:42 AM

if you need to make an alpha channel to cut a set of objects out from the background, you need to select those objects and do a separate "mask render." if you need to make an alpha channel to define the selection for a distance blur effect, you need to do a separate "distance render." so, the real question is -- what do you want to use the alpha channel for? -calyxa

______________________________________________________________________________________

Check out my Elemental Hexagons deck, created with Photoshop, Bryce, MojoWorld, and Poser


Dizzie ( ) posted Tue, 13 March 2001 at 5:07 PM

file_154808.jpg

thanks...I want to use the alpha channel to get the image off the background so I can copy & paste it into another image I'm building....but the mask idea doesn't perserve the transparency like it does in Poser,(export image as .tif) but Poser can't give as good a glass or metal effect as Bryce.


DigitalArtist ( ) posted Tue, 13 March 2001 at 6:06 PM

Attached Link: http://www.brycetech.com/tutor/bryce/bottles1.html

You can model your own bottles in Bryce if you don't like the result. Making it harder on yourself than it has to be :) However play with the glass' properties in the Material lab (preferibly refraction and transparency) that could give you the preference you're looking for. Now, Bryce isnt too good at handling Poser trans maps (If there's one on the bottle), but there's a solution: http://www.brycetech.com/tutor/bryce/posertobryce.html this tut is for human textures, but it touches on transparentcies a bit.


DigitalArtist ( ) posted Tue, 13 March 2001 at 6:08 PM

Whoops. I meant "You're making it harder on yourself than it has to be"


Dizzie ( ) posted Tue, 13 March 2001 at 10:15 PM

The Bottle tutorial is what got me on this quest in the first place...LOL..it's a great tut and I made a pretty bottle...However, the end of the tut doesn't tell how to save the bottle for use in the future....I'm wanting to know if there is a way to save the bottle so I can use it again and again...all I know is to save the picture as a bryce file ...but I want to be able to use the bottle on other images that I can't get into Bryce......from all the answers I have gotten, I've come to the conclusion that it's not possible....if I make objects in a Bryce picture, I can't use them as objects in another program...:>)


tradivoro ( ) posted Wed, 14 March 2001 at 2:54 AM

I think you are correct... The only thing you can do is export the rendered file as photoshop or some kind of 2d file... But not as a 3ds type or other file...


blafe ( ) posted Wed, 14 March 2001 at 11:02 AM

saving this html as a tutorial...


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.