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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)



Subject: Rendering Transmapped hair w/ Firefly Engine


Ken_T ( ) posted Wed, 07 December 2005 at 7:31 PM · edited Mon, 20 January 2025 at 12:57 PM

Help!

I'm having the worst time getting transmapped hair to look good when using the firefly render engine. What's the secret; can someone please share it with me?

:)

Ken


Little_Dragon ( ) posted Wed, 07 December 2005 at 7:49 PM

Three approaches:

A) Reduce the resolution of the hair textures and transmaps. This may seem counterintuitive, but it often counteracts the grainy effect that Firefly tends to produce. You can either resize the maps in a paint program (keep copies of the originals), or change the Max Texture Size in your render settings (which affects all maps in the scene).

B) Lower the Minimum Shading Rate in your render settings. I've found that a value of 0.2 or 0.25 usually works well with most transmapped hair. The downside is that it'll increase your render time. But that's generally the tradeoff for improved quality.

C) Enable Texture Filtering in your render settings. This works great for transmapped hair, but it may have a negative effect on other textures in your scene (seams, particularly); it's also a resource hog.



deci6el ( ) posted Thu, 08 December 2005 at 12:25 AM

Can you explain what exactly is happening with texture filtering? When I first got Poser 6 and read what it had to say in the manual I remember feeling less than enlightened. I have had it turned off ever since. I remember feeling like it was washing out textures in certain areas. But I was also improving the shading rate and other aspects at the same time. So, now I just don't go near it. Superstitous, huh? : )


Little_Dragon ( ) posted Thu, 08 December 2005 at 3:04 AM

I get the impression that it's some sort of softening filter, and its main purpose is to eliminate or reduce moirpatterns.



EnglishBob ( ) posted Thu, 08 December 2005 at 4:13 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2356407

Texture filtering will increase your memory usage - see Stewer's comments in the linked thread.


jancory ( ) posted Thu, 08 December 2005 at 8:52 AM

try adding just a tiny bit of displacement; that often does the trick.


lost in the wilderness

Poser 13, Poser11,  Win7Pro 64, now with 24GB ram

ooh! i guess i can add my new render(only) machine!  Win11, I7, RTX 3060 12GB

 My Freebies



Little_Dragon ( ) posted Thu, 08 December 2005 at 10:55 AM

The Normals_Forward option in the Material Room can fix some problems, also.



Ken_T ( ) posted Thu, 08 December 2005 at 7:44 PM

Thanks for all the repsonses. Some of these I've tried other I havent. It is unfortunate about texture filtering, it corrects the transmapped hair but causes other texture map seams to show and look very unsightly. What were the thinking!? :( Ken


Little_Dragon ( ) posted Fri, 09 December 2005 at 7:21 PM

The ideal, of course, would be to move the texture-filtering option to the Material Room, so it can be enabled for specific materials, rather than everything in the scene. Perhaps for P7 ....



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