Thu, Dec 12, 11:55 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 6:08 pm)



Subject: Displacement-Lost on the Map


deci6el ( ) posted Thu, 08 December 2005 at 8:07 PM · edited Thu, 12 December 2024 at 11:55 PM

file_310761.jpg

This is not a tutorial so much as a "this is what I did to fix my problem". Use it as a guide or cautionary tale as you wish. My goal was to create damage to the Drone Trooper by Moebius87 and StoneMason. I tried creating a morph target but no joy. Thanks to Ajax who pointed me in the direction of displacement maps. While the results were immediate I had some problems finding all the places I wanted to displace just by looking at the template. While there might be software on the market that facilitates this part of the process, I don't own it. And so, I painted the texture template some garish colors and threw some text on top to see where all the parts landed.


deci6el ( ) posted Thu, 08 December 2005 at 8:07 PM

file_310762.jpg

While it seemed fairly intuitive what the parts were it was often misleading. For example, the left "ear" needed damage in the 8 o'clock position but on the template that needed to be painted at the 11 o'clock position. This I found out by seeing where the text was falling on that part.


deci6el ( ) posted Thu, 08 December 2005 at 8:08 PM

file_310763.jpg

But some pieces continued to elude me and so I had to refine my garish color map by making smaller ideosynchratic markers. Only by painting and re-rendering until I could narrow down exactly where that piece was could I know where to paint the displacement.


deci6el ( ) posted Thu, 08 December 2005 at 8:09 PM

file_310764.jpg

the deatailed map


deci6el ( ) posted Thu, 08 December 2005 at 8:11 PM

file_310765.jpg

finally showed the part I was trying to hit


deci6el ( ) posted Thu, 08 December 2005 at 8:13 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2426946

file_310766.jpg

Once the places were discovered, I painted the damage as I wanted it, using grey as no change, black as the deepest displace and light grey as a raised surface. This no longer is appropriate in Poser6 as I found out and so I point you to a thread that solved the problem. This is the result of the map and how it is seen in my web comic that can be seen here:


deci6el ( ) posted Thu, 08 December 2005 at 8:16 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2455733

This is another great thread recently posted on this subject. Oh, and of course, you can also check out my gallery to see the whole series! : )) Hope this helps someone. http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=deci6el


TrekkieGrrrl ( ) posted Fri, 09 December 2005 at 12:59 AM

Wow it looks really neat! Great effect! As for programs to paint on models directly, I would suggest you took a look at Blacksmith3D. The paint part of that program is meant for exactely that :o) It's not like Bodypaint3D of course, but then again it's much cheaper, too. People often think of Blacksmith as "just" a morphing program, but it's actually a lot more than that. And no, I'm not affiliated with them in any way. I just treated myself to the Suite and have had such a lot of fun with it :o)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



EnglishBob ( ) posted Fri, 09 December 2005 at 4:14 AM

file_310767.jpg

Good tip, and what a lot of work; but worth it in the end. UVMapper Pro has a coloured chequer pattern built-in which is meant for this same task, although I admit that it probably wouldn't have been good enough for the level of detail you're looking at there.


deci6el ( ) posted Fri, 09 December 2005 at 6:42 AM

Oh great, thanks. I was hoping someone would know what I was talking about. I haven't really looked for these things as I haven't had the ultimate demand but once purchased I'm sure I would love it. Do either of you know if Deep Paint is also part of that breed? thanks again for your info


TrekkieGrrrl ( ) posted Fri, 09 December 2005 at 8:25 AM

file_310768.jpg

Deep Paint is indeed one of that breed as well. And once I win the lotto, I'll... *GG* One of the cool things about Blacksmith is that it's fairly cheap, and for the price, it's a great piece of software. Easy to use as well. I've used it recently to make some textures seamless, it's GREAT for that purpose This texture is 100% made in Blacksmith

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



TrekkieGrrrl ( ) posted Fri, 09 December 2005 at 8:26 AM

I should stress that the above pic is a WIP! So there are still some things that aren't perfect on the map...

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



deci6el ( ) posted Sun, 11 December 2005 at 9:52 PM

Excellent, checked it out. You're right, quite reasonable. Thanks for the example. Sorry for the delayed response, I don't think I recieved a "reply to your message on Renderosity" email so I thought the thread had died. Making textures seamless. Yes, I guess it would be near to impossible without something like that. Thanks again.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.