Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Feb 13 6:48 pm)
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I also used the terrain with the "hill" filter, and a couple of noise layers. try playing with the size & amplitude of the noise filter(s). The light color on wave tops was noise at a narrow altitude distribution. I had a terrain noise with a altitude matching shader noise. Looks like you're getting there.
Here is something I worked up with a hilly terrain and lots of wind erosion. For the shader I used a multichannel mixer of blue water and white foam blended with rough fractle noise. I don't really think it is very good.
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![file_310938.jpg](https://live.cdn.renderosity.com/forum/threads/2500199/file_310938.jpg)
I noticed that there was a bit of concern over the creation of water/waves using Carrara (like...vs. Terragen). I quickly put together an approximation of an open ocean scene, and wonder if anyone might contribute their own creations -- an informal thing -- and how it was done.