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Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)



Subject: Using Different Terrains


EagleWing1000 ( ) posted Wed, 14 December 2005 at 2:43 PM · edited Mon, 03 February 2025 at 12:20 PM

file_312176.jpg

Simple question, As you can see from the picture I have the start of a scene, the arrows represent the terrain, which at the moment is 1 simgle, infinite plain. I want the terrain at both locations pointed by the arrows to be different, basically I want the inside flooring to represent rock, as if for a tomb or something and the outside flooring to be grass and a hilly floor. I plan to put trees on the hill in the background using Vue's EcoSystem, in my previous post I ask how to do this, so both are related and also not if you get what i mean. Kind Regards, Philip.

Dell XPS M1730
Intel Core 2 Duo T9500 2.6Ghz
500GB (2x 250GB) RAID 1 Sata HDD
4GB RAM
Nvidia GeForce 9800M GTX SLI


bruno021 ( ) posted Wed, 14 December 2005 at 3:21 PM

You can't texture a ground plane with rocks in the room and grass outside, too much trouble. Why don't you just use the ground plane which is called infinte plane in Vue, and give it a grass material, and use a primitive plane which size you would adjust to match your room, drop it on the infinite plane, and give it a rock material. I must say that if you use planes, your materials will not look very good, very flat look, no bump. You could use terrains, with a round clip filter, at least for the inside floor, which is in the foreground.



Samhain74 ( ) posted Wed, 14 December 2005 at 5:54 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1062085&Start=19&Artist=Samhain74&ByArtist=Yes

This image used an infinite plane in the foreground with some grass and a photo texture map and a plane primitive with an eco system for the trees.I think it has good results myself,no terrains were used.


Vertecles ( ) posted Wed, 14 December 2005 at 10:55 PM · edited Wed, 14 December 2005 at 10:57 PM

I'd suggest this method: HERE
Checkout the 4th page.

Message edited on: 12/14/2005 22:57

It's a shame stupidity isn't painful.


EagleWing1000 ( ) posted Thu, 15 December 2005 at 3:59 PM

Many thanks. I understand. Can you tell me what the 'Round clip filter' is? Thanks. Phil.

Dell XPS M1730
Intel Core 2 Duo T9500 2.6Ghz
500GB (2x 250GB) RAID 1 Sata HDD
4GB RAM
Nvidia GeForce 9800M GTX SLI


EagleWing1000 ( ) posted Thu, 15 December 2005 at 7:45 PM

OK i've been fiddling arond and i think i've figured out how to apply Eco Systems to Terrains. i've done as taught and applied the Eco system to the infinite plain and created a plain primitive and applied a different terrain to act as the flooring inside the room. My next qestion is is you can see from the terrain outside and as pointed out it is flat, i little bit TOO flat, i totally agree. How is the best way to correct this? Create another Plain Primitive, and use Terrain Editor to create my own little bumps etc? OR is Vue infinite helpful again by somehow creating the un-eaven bumps that I need? Many Thanks, Philip.

Dell XPS M1730
Intel Core 2 Duo T9500 2.6Ghz
500GB (2x 250GB) RAID 1 Sata HDD
4GB RAM
Nvidia GeForce 9800M GTX SLI


lingrif ( ) posted Fri, 16 December 2005 at 7:07 PM

You could just create a very small, low terrain using the terrain editor and position it outside the room.

www.lingriffin.com


EagleWing1000 ( ) posted Sat, 17 December 2005 at 9:10 AM

ok , thanks. :)

Dell XPS M1730
Intel Core 2 Duo T9500 2.6Ghz
500GB (2x 250GB) RAID 1 Sata HDD
4GB RAM
Nvidia GeForce 9800M GTX SLI


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