Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)
You should be able to distribute the .hr2 file as long as it is referencing the original .obj file (requiring everyone to own the original) rather than containing the geometry within the .hr2 itself. Open the .hr2 for the hair in a text editor and you should hopefully see some language like this:
prop figureHair { storageOffset 0 0.652 0 objFileGeom 0 0 :Runtime:Geometries:hair:PonyTail.obj }
If you do, you should be in the clear. On the other hand, if you see something about 'geomCustom' followed by several lines starting with 'v', then the geometry is inside the .hr2 and can be extracted into an .obj easily with a text editor.
Hope this helps.
Thankyou for the tips, I've had some sleep now so I'm a little more coherent! JKeller - unfortunatly my hair is contained in the HR2 file, so I can't distribute it like that. Thankfully though I've just downloaded Bushi's Morph Squisher, thanks for the heads up Gryffnn, and that is doing a great job of it. Morganza - Glad you like it :) I will be working on some morphs for the bangs today, although it already has lenght morphs built in. It is already avilable in my online store, although after reading your thread about the Xena hair, you'll be looking for a black hair texture which mine doesn't have, but I'll be working on that over the next couple of days and will post it in the free stuff section when I'm done. Alla
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