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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: shadow defect


7/8'sIrish ( ) posted Tue, 20 December 2005 at 7:36 PM ยท edited Sun, 19 January 2025 at 4:41 PM

file_313445.jpg

As you can see on the screenshot there is defects in the shadow by the wheels. How can I fix this? P6 and using ambient occlusion


Fazzel ( ) posted Tue, 20 December 2005 at 8:26 PM

It sort of looks like this may be because the car is floating slightly above the ground. Have you tried dropping the car down slightly and seeing if this helps?



7/8'sIrish ( ) posted Tue, 20 December 2005 at 8:39 PM

Thanks you were right!


bagginsbill ( ) posted Wed, 21 December 2005 at 7:55 AM

Hi Irish - I see you got my other message. Guess what - the artifact you posted here is ALSO from the bias. I guess you solved the problem for this picture by lowering the car, which is fine. But generally, the AO bias is a cranky thing. If you set it too HIGH, the shadow breaks away from the object as you see here. If you set it too LOW, you get black patches as in your previous post. Face_off has pointed out the using AO "nodes" in the material room seems to be less cranky and more controllable than the general Light based AO. However, I had a character that showed BOTH artifacts on the thigh SIMULTANEOUSLY. This was both with light-based AO and material-based AO. Since one artifact requires raising the bias, and the other requires lowering the bias, if you get both at the same time on the same part, there is no solution. In that case, I had to morph the part just slightly to change the geometry enough so that I only had one kind of AO artifact to deal with.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


7/8'sIrish ( ) posted Wed, 21 December 2005 at 2:48 PM

hey thanks for the info!


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