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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Who says IBL has to look flat


bagginsbill ( ) posted Fri, 23 December 2005 at 2:54 PM · edited Tue, 19 November 2024 at 6:59 AM

Content Advisory! This message contains nudity

file_313706.jpg

Hey Face_off - check this out.

I did this image using ONLY ONE IBL with AO. No specular lights at all.

The IBL probe was just a blob of white on a dark gray background. This produced reasonable shading that didn't look flat.

Then I added shader nodes that SIMULATE specular reflection. This involved doing a dot product of the Normal vector with a hypothetical infinite light vector, take that through a step function, then raise it to the 10th power, then edge blend, then diffuse.

This is, of course, a HUGE waste of effort because its so much easier just to use two lights. But, I really wanted to see if it could be done.

Message edited on: 12/23/2005 15:05

Message edited on: 12/23/2005 15:06


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Fri, 23 December 2005 at 2:54 PM

Forgot to mention, even the eye glint is a shader node using vector math.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Fri, 23 December 2005 at 3:38 PM

file_313707.jpg

Here's another render of a couple of swiss-cheese primitives. The IBL probe is in the corner. This is without any specular at all, just diffuse light and AO.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


dlfurman ( ) posted Fri, 23 December 2005 at 4:22 PM

HUH?!?!? :)

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

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lmckenzie ( ) posted Fri, 23 December 2005 at 4:51 PM

" This involved doing a dot product of the Normal vector with a hypothetical infinite light vector, take that through a step function, then raise it to the 10th power, then edge blend, then diffuse." And I'm sure the boys at JPL are thrilled. Very nice image though, superb lighting. She looks real from the shoulders down.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


Guida ( ) posted Fri, 23 December 2005 at 5:03 PM

bookmarks this in case there's more coming Sounds and does look exciting :)


LostinSpaceman ( ) posted Fri, 23 December 2005 at 5:03 PM

Real for a Manequin maybe! Do real people's shoulder and arms bend that way? o.O


bagginsbill ( ) posted Fri, 23 December 2005 at 5:18 PM

Haha - Jessi IS ugly - I use her for shader experiments because then I only have two materials to edit - head and body.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


richardson ( ) posted Fri, 23 December 2005 at 6:44 PM

Stewers got a hot thread over at dna that might interest you. Scripting 2 8bit maps to get full hdr back in poser. I'm impressed with your discovery but the telltale black eyes are there from Light source AO. It tends to leave ferocious artifacts on figure props (buildings, backdrops, etc). Have you tried attaching AO to figure yet?


lesbentley ( ) posted Fri, 23 December 2005 at 8:59 PM

Bagginsbill, great lighting in post #1.


bagginsbill ( ) posted Fri, 23 December 2005 at 9:53 PM

file_313708.jpg

Richardson - No I didn't bother with working on the AO. I was primarily interested in producing a nice shading from the IBL. Work on the AO could take days - tweaking one material at a time with raytracing is excruciating.

Thanks for the compliments folks. Funny thing is I wasn't trying to make GOOD lighting with the IBL. I just wanted to see if you could light a figure with nothing but an IBL. I'm waiting to see what face_off thinks, because it looks to me like the specular model I implemented as a shader node actually looks more controllable than the specular models that come with Firefly. I'm wondering if this technique could give any improvements.

It takes a lot of experimenting. Its fun though. Have a look at this strange object I just made. Its just a sphere. The shape, colors, and lights are procedural shaders. The specular on this one is another experimental custom shader, not one of the built-in lighting models. I really like this objects - its full of energy.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Fri, 23 December 2005 at 10:51 PM

file_313709.jpg

Here's a whole bunch of them. This is one flat IBL light and one infinite light (for real shadows) but with my custom shader for specular. Its the same shader on all of them, just slightly different geometry on each.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


face_off ( ) posted Sun, 25 December 2005 at 8:00 PM

This shader looks very interesting. The render in msg #12 is awesome.

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