Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Area Render, hands down.
"I've made one small change to the iris material ... let's do a quick check to see how it looks before spending twenty minutes to render the entire scene again. In fact, forget rendering the entire scene again ... I'll just cut-n-paste the newly-rendered eye onto the old render in post."
However, the ability to save material collections directly from within Poser (and they can even be applied to unparented props) ranks up there, along with render wipe and OpenGL acceleration.
I've had Python support since Pro Pack, so I don't really consider that a P6 feature, myself. This has definitely been a banner year for Python, though, with the release of helpful plugins like ShaderSpider, Wardrobe Wizard, PuppetMaster, and Physics.
Yes, area render for me too. A huge time saver.
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something not everyone knows how to love." - Warsan
Shire
Chalk another one up for Area Render. It saves me going "Arse! All that damn time rendering and I forgot to move the eyes/hand/gun/whatever." Now I can make the adjustment, render that bit and slot it in place with Photoshop.
Coppula eam se non posit acceptera jocularum.
Hmm I hadn't though of patching stuff with the area render either. That IS a neat tip! Thanks! I love the point lights. I love the Shader Spider. I think I'm going to love GlowWorm (only had it for a day LOL) and I like the added stability compared to Poser 5. Oh and don't forget the nifty depth guide thingie.
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
The new render with oclusion, very realistic. I like very much the cloth and hair rooms, but they need to improve these ones.
"The subtle improvements to the lighting engine" Such as the one that makes Poser go bugfuck with more than 6 infinite lights? Or the one that means pre-P6 lights don't preview properly? :D I like the Point Lights, though. Even if they are sloooooooow to render.
Coppula eam se non posit acceptera jocularum.
lol I was thinking of the improvements, not the set backs, LOL Actually, it's some little things in the overall way they handle shadows -- directly related to some of the other functions, no doubt -- that I like the most. But also, IBL, AO, points, and so forth. And I've long found the use of toomany infinite lights to be a waste akin to using a shadow map in excess of 1024 -- which, as usual, I'm a tad on the ynsaen side with, LOL
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Area render! Once I rendered an image and it took a few hours to render then I noticed there was something wrong with it. Fixed it and area rendered (which took only minutes) and then patched it in PSP. In fact, I like Poser 6 for many reasons, the main reason being that I can now make passable renders in Poser which is something I never was able to achieve in Poser 5. Don't ask the specific reason, I don't know. ;o) The best thing that happened to me in 2005 regarding Poser however is the PRPC script with P3dO! Geez! It's fast! It takes me seconds to load something into a scene instead of minutes! It saves me at least 80% of my time. (I know it's not part of Poser 6 but it sure deserves to be mentioned here).
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I ask the question because it suddenly dawned on me how much I use the Area Render tool now and how much it has speeded up my work.