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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Setting a morph dial to 1 by using an injection pose


SaintFox ( ) posted Sun, 01 January 2006 at 6:53 PM · edited Fri, 22 November 2024 at 4:56 PM

Hello all, I made a custom full bodymorph for Jessi (in ZBrush - no morphdials used) and managed to inject it to the standard Jessi figure. What's still missing is a script that sets the morph to "1" when injecting it. I can't believe it myself that I was able to figure out how to collect the morph in an pmd file and cannot find a hint what text to add to the Inj.pz2 to activate the dial builded for the morph - seems I'm a bit "routine-blinded" ;o) Has anyone a tip or link?!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


lesbentley ( ) posted Sun, 01 January 2006 at 7:09 PM

You need to add this code to the channel:

                   keys
                                {
                                k  0  1
                                }


SaintFox ( ) posted Sun, 01 January 2006 at 7:33 PM

Thanks a lot for helping me out! The pz2 is calling the typical pmd-file that holds the morphs if you save a figure as a cr2. The Inj-Pose looks like this { version { number 6 } injectPMDFileMorphs "Mymorph.pmd" createFullBodyMorph Mymorph } So I guess the channel you're speaking of is the new created FullBodymorph. The pmd seems not to be editable, there's not much plaintext in it. So I'm still not sure where to include the key (sorry, I'm quite new to fiddeling around with custom morphs and messing with the P6-figures makes it even harder...).

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Sun, 01 January 2006 at 8:48 PM

Okay, thanks again, with your little push in the right direction and a lot of browsing I found a solution for the problem. Now the injector looks like this { version { number 6 } injectPMDFileMorphs "MyMorph.pmd" createFullBodyMorph MyMorph figure { defaultPick BODY } actor BODY:1 { channels { valueParm MyMorph { hidden 0 name MyMorph keys { k 0 1 } } } } } (I just added this if anyone is interested in it, too...)

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


momodot ( ) posted Sun, 01 January 2006 at 10:13 PM

Related problem... I still can't figure out how to REM only zeroed dials without the big hassle of going one by one. Is there such a script that will spawn morph targes for all non-hand body parts as they are morphed and/or magneted and set and set that new morph dial to 1.0 so I can REM all to clear out all the other deltas aside from those making my character? That would be so nice. Could one of you write one? Could I have it? Buy it? :)



SaintFox ( ) posted Sun, 01 January 2006 at 10:39 PM

Interesting question... I cleaned out the morphs of my character with morph-manager (freeware), what was fairly fast easy, and saved it back in this "reduced" version.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


momodot ( ) posted Mon, 02 January 2006 at 1:57 AM

I had not thought of "cleaning up" this way. It makes sense. Then all that is required is to set the new morph to 1.0 by ctrl-C/ctrl-V. Easy enough :)



SaintFox ( ) posted Mon, 02 January 2006 at 5:55 PM

Fine, I'm glad I could be helpful ;o) One last idea: I always keep a "cleaned" Version of the standard figures to add morphs to it (But be careful, don't overwrite your good old Victoria!). So I just have to do the morph-cleanout once.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


momodot ( ) posted Mon, 02 January 2006 at 8:03 PM

Thanks.



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