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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: Poser 6 and Lights


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Acadia ( ) posted Mon, 02 January 2006 at 4:43 AM · edited Thu, 23 January 2025 at 8:19 AM

file_315664.jpg

Ok, while I'm so far liking Poser 6, one thing I'm deeply unhappy with is the way it displays lights in the pose window. In Poser 5 I could apply a light set and see what it was doing and giving me a general idea of what the figure would look like with those lights post render. In Poser 6, when I apply lights, the figure turns dark and I have no idea what those lights look like until AFTER I do the render. Bright light, dark light.. it doesn't matter. It all looks the same in the Pose room :( I like to go through my light sets and pick which light set happens to work best for that particular pose. However, with the way Poser 6 displays them, that's impossible to do unless I stop and render each time. I hate that!! Is there a way to get Poser 6 to stop turning my image black after applying lights? See the attached image for what I mean. How are you supposed to be able to make your own light setup if you can't tell what the light you are applying is doing?!!!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Casette ( ) posted Mon, 02 January 2006 at 4:58 AM

bkmrk


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


stewer ( ) posted Mon, 02 January 2006 at 5:17 AM

How many lights are in your light sets? Most OpenGL cards are limited to not more than 8 lights at a time, so the preview of scenes with more lights won't be accurate.


Acadia ( ) posted Mon, 02 January 2006 at 5:19 AM

What's an OpenGL card?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Casette ( ) posted Mon, 02 January 2006 at 5:29 AM

...and if you have a not-OpenGL card? (like meh)


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


Acadia ( ) posted Mon, 02 January 2006 at 5:41 AM · edited Mon, 02 January 2006 at 5:44 AM

Are you talking about a graphic card? How do you tell if it's an "openGL" one or not? Here is the dxdiag of my graphic card: Card name: NVIDIA GeForce4 440 Go (Dell Mobile) Manufacturer: NVIDIA Chip type: GeForce4 440 Go DAC type: Integrated RAMDAC Device Key: EnumPCIVEN_10DE&DEV_0174&SUBSYS_00D41028&REV_A3 Display Memory: 64.0 MB Current Mode: 1400 x 1050 (32 bit) (60Hz) Monitor: Default Monitor Monitor Max Res: Driver Name: nv4_disp.dll Driver Version: 6.13.0010.2835 (English) DDI Version: 8 Driver Attributes: Final Retail Driver Date/Size: 3/11/2002 14:56:00, 3416013 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 3/11/2002 14:56:00, 909501 bytes Device Identifier: {D7B71E3E-4234-11CF-8B78-DE2001C2CB35} Vendor ID: 0x10DE Device ID: 0x0174 SubSys ID: 0x00D41028 Revision ID: 0x00A3 Revision ID: 0x00A3 Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D Deinterlace Caps: n/a Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run

Message edited on: 01/02/2006 05:44

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



stewer ( ) posted Mon, 02 January 2006 at 5:41 AM · edited Mon, 02 January 2006 at 5:41 AM

OpenGL card = your graphics card with 3d acceleration

Message edited on: 01/02/2006 05:41


Acadia ( ) posted Mon, 02 January 2006 at 5:46 AM

LOL, sorry, but you're speaking to a non computer geek here :P I don't know much about hardware at all. I posted my dxdiag above. Does it have this 3D acceleration?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



EnglishBob ( ) posted Mon, 02 January 2006 at 5:56 AM

The simplest thing to try is to select the SreeD preview. Right click in the preview window to do this - that will probably be slower, because it isn't using your card's 3D acceleration.


Acadia ( ) posted Mon, 02 January 2006 at 6:28 AM · edited Mon, 02 January 2006 at 6:32 AM

Quote - SreeD preview

That's what it is set at, and the image above is the result. I tried picking the other one.... "OpenGL", and nothing happened. I came to post, and went back to Poser, and it's frozen with a nice image of the text body of this post, LOL Message edited on: 01/02/2006 06:32

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



EnglishBob ( ) posted Mon, 02 January 2006 at 6:40 AM

That sounds as though your video system doesn't have good enough OpenGL support. This is a laptop you're using? SreeD would be the proper setting then, but I don't know why it would give that darkened preview. If I were a helpdesk operator, I'd be telling you to update your video drivers about now - but that's the equivalent of the doctor telling you to "take two aspirins and call me in the morning". :)


Acadia ( ) posted Mon, 02 January 2006 at 6:58 AM · edited Mon, 02 January 2006 at 7:01 AM

All my drivers were just updated in October after my last reformat.... at least I think they all were. My friend looked all around Dell's site for updates and installed them. Perhaps the video drivers weren't there.

I'll go check NVIDIA's site and see if there are any updates.

Message edited on: 01/02/2006 07:01

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



mickmca ( ) posted Mon, 02 January 2006 at 7:06 AM

Maybe a little more info would help. Your "before lights" is lit. What's lighting it? Your "after lights" is too vague. What kind of lights? Did you turn off or delete (it could make a difference) the three default lights? Are you using spots? "After Render" doesn't look like spots, but that's just a guess. Does the same thing happen if you add "normal" lights, or only with certain kinds of lights? And, of course, how many lights? If you don't have eight or more, then Stewer's answer is off the mark. (As it appears to be, since you aren't using OpenGL.) Regarding OpenGL: The fact that your machine hangs when you use OpenGL suggests that the "two aspirin" might help. Again it would be useful to know if you have more than eight lights, since that might explain the hang. Go to the nVidia website and update your drivers, just for curiosity. I confess, the darkened preview looks familiar. Do you have the latest Poser SR? If not, pick that up too. It's perfectly possible that as a relatively new user you have developed a habit about lights that seems perfectly natural to you but is not the typical usage. (I certainly did, and some of them took months to unlearn.) This is expecially likely with newbies who dive into a program as complex as Poser. If that's it, we can't address the problem until we have a better grasp of it. M


Acadia ( ) posted Mon, 02 January 2006 at 7:44 AM

file_315665.jpg

> Quote - Your "before lights" is lit. What's lighting it?

The first image is the default pose window. All I've done is add the figure and pose it. The middle image is the pose window right after I have added a custom light set (Complex Global Lights, Runway2). The last image is the result of the Runway2 lights after being rendered. I didn't turn off or delete anything. I never do. All I've ever done, and I didn't have any problem doing it in Poser 5, is add my figure, do whatever work on it, add a set of custom lights and render. I've never had lights preview black in the pose room in Poser 5. Spots? You mean spotlights? I have no idea. I am using a light set from Complex Global Lighting, called Runway2. However, it's not just this light set that gives me problems like that middle image. All of the Complex Global Lights are doing that in Poser 6. I've tried some RDNA free ones, and while the image isn't as dark as the middle one I posted, it's still dark and doesn't give an indication of what the lights "look like". I did go and get the updates from eFrontier. My version is 6.0.2.118 > Quote - It's perfectly possible that as a relatively new user you have developed a habit about lights that seems perfectly natural to you but is not the typical usage.

Can you explain further? I use preset lights like they are out of the box. I have never tweaked/adjusted them. I use preset lights because I have no clue how to make my own lights. The few times I tried I ended up with pitch black. Now, even if I wanted to make my own light sets, how can I? I can't see the results of adding lights in the Pose room anymore. I was just at Dell and updated my drivers. I think it was the same ones that I had already, but I downloaded and installed them anyway. All of my BIOS are up-to-date from October's reformat. After installing the drivers the lights still preview as above though. I guess I'll have to install poser 5 again and use it for adding lights. :( By the way, here is an image of the lights for the set I'm using. Every light set that I have or have downloaded has more than 8 listed in that menu.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Casette ( ) posted Mon, 02 January 2006 at 8:04 AM

Acadia, looks exactly the same when I use a freebie here, Poser Renderupgrade, a set of over 30 infinites faking daylight radiosity. The figures become black like yours. My card also isn't OpenGL. This bug appear in my P6 but not in my P5 with the same set


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


stewer ( ) posted Mon, 02 January 2006 at 8:16 AM

My card also isn't OpenGL Which card do you have? I don't think you could buy any gfx card within the last 5 years that does not support OpenGL.


las_61 ( ) posted Mon, 02 January 2006 at 8:26 AM

Just a quick question. Before applying your light set do you delete the default lights? I always delete poser default lights before applying a light set and I can't recall having my scene looking dark.


Casette ( ) posted Mon, 02 January 2006 at 8:29 AM

I don't know, I might to see the manuals and I'm at work. But is the default one which had the computer, and it was a cheap one. I NEED to change my card...


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


SamTherapy ( ) posted Mon, 02 January 2006 at 8:53 AM

I think the light set was designed for P4. This sometimes works for P5 and P6: Save the light set. Delete the lights from the scene. Eeload the newly saved light set back in. AFAIK, GEForce cards are OpenGL. Mine is, but then it's not a laptop version.

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las_61 ( ) posted Mon, 02 January 2006 at 9:00 AM

Content Advisory! This message contains nudity

file_315666.jpg

I tested this using a lightset from RDNA. first with default light view, not rendered


las_61 ( ) posted Mon, 02 January 2006 at 9:02 AM · edited Mon, 02 January 2006 at 9:05 AM

Content Advisory! This message contains nudity

file_315667.jpg

next is where I apply the lightset, but I didn't first delete the default lights

Message edited on: 01/02/2006 09:05


las_61 ( ) posted Mon, 02 January 2006 at 9:03 AM · edited Mon, 02 January 2006 at 9:05 AM

Content Advisory! This message contains nudity

file_315668.jpg

here's where I first deleted the default poser lights than applied the same lightset. again no rendering

Message edited on: 01/02/2006 09:05


blonderella ( ) posted Mon, 02 January 2006 at 9:21 AM

Ockham's delete lights python is an awesomely usefull tool, I use it all the time to delete the existing lights before I add a new light set...click, point, lights gone! search for "ockham" in freestuff :D Karen

Say what you mean and mean what you say.


SamTherapy ( ) posted Mon, 02 January 2006 at 10:49 AM

Don't need to in Poser 6, it - or a similar script - is included.

Coppula eam se non posit acceptera jocularum.

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Jules53757 ( ) posted Mon, 02 January 2006 at 11:31 AM

The graphics card is for sure OpenGl, even on a LapTop (I have one)


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


bantha ( ) posted Mon, 02 January 2006 at 1:34 PM

The graphics card is hardware-accelerated. The driver will support DirectX and may support OpenGL. I have the same graphics adapter on a Toshiba laptop and the driver does not support OpenGL here at all. Since drivers for laptop cards are not for download at Nvidea, you have to stick to the drivers your notebook manufacturer provides. Toshiba has NO OpenGL for my laptop. If your Adapter has no OpenGL-capabilitys Poser 6 will state that in a message box each time you start the software. But if the problem exists on SreeD-Mode as well, it is obviously no OpenGL-Problem. Right?


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


artnik ( ) posted Mon, 02 January 2006 at 1:36 PM

bookmark. For future reference


Jules53757 ( ) posted Mon, 02 January 2006 at 2:08 PM

NVidia has ge general Grafics card driver (30 MB) that is valid for all graphics cards, try to install that one.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


bantha ( ) posted Mon, 02 January 2006 at 2:31 PM

I already tried that. It does not work on Notebook cards.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


Acadia ( ) posted Mon, 02 January 2006 at 5:17 PM

So it seems I have to delete the existing lights. I can do that!!! Can someone point me to where I can get that delete light script or tell me how to delete all of the lights in Poser 6? Please don't say I have to select each one and click "delete" :(

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



PXP ( ) posted Mon, 02 January 2006 at 5:54 PM

Hi Acadia heres the answer to deleting lights in Poser 6: Window menu > python scripts > Util Funcs > Delete All Lights. PXP


Acadia ( ) posted Mon, 02 January 2006 at 6:19 PM

Great! I'm off to try and see what lights look like after doing that. So far this light issue is the only thing that has made me unhappy with my upgrade. If I can resolve this, then I'll be happy :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Mon, 02 January 2006 at 7:36 PM

file_315669.jpg

Well, it's definitly something in Poser 6. I reinstalled Poser 5 so you can see what I am talking about. The lights definitly display differently in Poser 6, even when the default lights have been deleted.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Mon, 02 January 2006 at 7:47 PM

file_315670.jpg

Here is another of the Poser 5 pose room. In this one I deleted the default lights and then applied the complex global lights, Runway2 lights. It looks the same as it did with the default lights left.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



DCArt ( ) posted Mon, 02 January 2006 at 7:52 PM

Not sure if this has been asked yet, but have you downloaded and installed the Service Release updates? SR2 is the most recent one.



Acadia ( ) posted Mon, 02 January 2006 at 8:00 PM

I did go and get the updates from eFrontier. My version is 6.0.2.118 Is that the latest version?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



DCArt ( ) posted Mon, 02 January 2006 at 8:04 PM

Yup, that should be it! I haven't used the complex global lighting since getting Poser 6. With the new Point lights, you don't have to add as many lights to light your scene. A couple of spot lights, and one point light with no shadows are pretty much all it takes now.



jjsemp ( ) posted Mon, 02 January 2006 at 10:15 PM · edited Mon, 02 January 2006 at 10:16 PM

I think stewer answered this back in post #3 of this thread. It was also discussed way back when Poser 6 came out (but I can't find the thread).

Very basically, the problem is this: Open GL preview (whether hardware-accelerated or simulated in software) can't handle more than a small number of lights, so if you use too many, Poser's preview image turns dark.

It's not really a Poser problem. Services releases have nothing to do with this.

Global illumination, for instance, uses about a gazillion lights, which are waaaaaay too many.

The quick solution is to do all your posing and camera positioning using fewer lights. Three should do the trick. Then you'll see everything clearly.

After that, delete those three lights (or keep them if they work for you) and load in your larger light set for rendering. That's what I do.

Poser 5 and lower versions of Poser don't have this problem because they don't use Open GL.

-jjsemp

Message edited on: 01/02/2006 22:16


nruddock ( ) posted Tue, 03 January 2006 at 12:30 PM

Don't forget that P6 has IBL.
One IBL light could be used to provide the global illumination instead of a large number of infinite/spot lights.


jjsemp ( ) posted Tue, 03 January 2006 at 12:54 PM

Point well taken. Poser 6 has so many other interesting lighting alternatives that using global illumination is really unnecessary. But I sometimes still use these older light sets because they are familiar. -jjsemp


rreynolds ( ) posted Tue, 03 January 2006 at 2:29 PM

I don't have P6 yet, but I'm hoping that there's a way to switch between non-hardware accelerated mode and OpenGL mode for problems like this.


jjsemp ( ) posted Tue, 03 January 2006 at 2:34 PM

It's not really a problem. All of those "global illumination" light sets were really just hacks to crudely simulate lighting conditions that earlier versions of Poser couldn't create. With Poser 6, there are other, better, more efficient ways of achieving the same results. So we all really should just dump the old lights and live with the newer, better ways of doing things. -jjsemp


Acadia ( ) posted Tue, 03 January 2006 at 8:35 PM

Quote - With Poser 6, there are other, better, more efficient ways of achieving the same results.

Can you please expand on that with some examples?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



bantha ( ) posted Wed, 04 January 2006 at 12:32 AM · edited Wed, 04 January 2006 at 12:42 AM

The light dome can be replaced by one IBL light. The light dome simulates ambient light from all arround. A single Image-based light does the same. It uses a picture as a source of the brightness from all around. There are example pictures for IBL Lightning that come with poser.

So you can replace your dome of lights with only one light, which is basically the same - a globe of light all around the szene.

Message edited on: 01/04/2006 00:42


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


Acadia ( ) posted Wed, 04 January 2006 at 12:37 AM · edited Wed, 04 January 2006 at 12:38 AM

Sorry to be ignorant about all of this, but all I've ever used is premade lights, so all of this talk about lights is totally foreign to me.

Quote - The light dome can be replaced by one IBL light

What is an IBL light?

Quote - The light dome simulates ambient light from all arround

Where do I get one of these light domes?

Quote - A single Image-based light does the same. It uses a picture as a source of the brightness from all around.

How do you use an image as a light? Message edited on: 01/04/2006 00:38

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



bantha ( ) posted Wed, 04 January 2006 at 1:00 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2303050

Try that thread. It's a bit long, but it explains all about lightprobes and how they work.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


Acadia ( ) posted Wed, 04 January 2006 at 1:28 AM

Thanks. I'm heading to bed so I'll have a look at it tomorrow.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Janl ( ) posted Wed, 04 January 2006 at 3:21 AM

Attached Link: http://www.runtimedna.com/mod/forum/messages.php?forum_id=43&ShowMessage=141460

I was browsing at RDNA and came across this thread which reminded me of your question: http://www.runtimedna.com/mod/forum/messages.php?forum_id=43&ShowMessage=141460 Olivier reply is very helpful. The way I understand it is that in the preview, Poser takes the maximum value of the lights to illuminate the scene (It doesn't show the accumulative value of all the lights) and as all the global lights have very low values, the maximum will be very dim. This gives the very dark preview you are getting. I tested this by loading the Runway2 lights you said you were using and turning up the value of the Ambient Front 0 Main light. The preview became much lighter. Therefore, if you wish to use the older light presets you could just turn up the main light, do your posing and positioning and then when you are ready to render, return the light to it's previous value. I hope this helps. It certainly helped me!


Acadia ( ) posted Wed, 04 January 2006 at 10:45 AM

Thank you for that :) I'll give that a try later. I really like the premade lights that I use, and I've had no success in making my own lights and end up with black blobs, so I have no alternative but to use premade lights if I want to have any lights in my scene other than the default lights which are blah.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



nruddock ( ) posted Wed, 04 January 2006 at 11:09 AM

Attached Link: http://www.rdna3d.com/Tutorials/Poser6/Resources.html

There's a lot of useful info at the attached link.


Janl ( ) posted Wed, 04 January 2006 at 4:06 PM

Thank you for the link, nruddock. I'm trying to learn about the Poser 6 lighting and this looks very helpful. It looks like one IBL light replaces all those lights in the old global lights sets but I don't really understand these new lights yet.


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