Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
Attached Link: http://www.yafray.org/index.php?s=10
I think it's needs POVray install also dosn't it? It does render pretty from what I've seen. Not that I ever figured it out. I hate command line apps. Here's another one I found just yesterday. Also a command line app.Hi,
PoseRay and POV-Ray are worth installing if you are intent on making complex scenes (with loads of Millenium figures - e.g. 4+ V3s, huge props/many props and/or very large textures) and rendering them in a single pass. Complex scenes all-too-often break the Poser firefly renderer.
Although POV-Ray is a command line tool there is almost no need to learn any commands because Poseray provides the configuration interface for the POV-Ray renderer and actually fires off POV-Ray when it is needed.
The are a few issues, e.g. P5/P6 material shaders are not supported, P5 has an export bug that makes it somewhat harder to get the material maps sorted and material area seams need to be welded to get shadows correct.
On the plus side, the Pose- and POV- ray have some nice lights (including area and radiosity) and there are some good procedural materials available. Rendering is also quite fast.
Personally I like using Poser 6, but when it cannot manage a particular scene (even at reduced texture and quality settings) then I export to Poseray/POV-Ray.
I have a number of Poseray / POV-Ray renders in my Gallery.
Regards, Jovial.
Yeah, Poseray is merely the conversion tool and Povray
http://www.povray.org/
is the actual renderer. I've been using the combination a bit more than a year and really like it a lot. Light behaves the way it's supposed to in Pov-ray, especially "in the box" (a six sided, 4 walls-ceiling-floor, architectural set.) Any questions, feel free to ask.
There are also pov-ray extension apps that allow the use of renderman shaders, which are great, and macros like lightsys, which do a great job quickly and easily matching light types-sunlight, flourescent etc.
There are plenty of sample files available on the net and with the command line aspect it's pretty easy to cut and paste lights from one file to another.
Message edited on: 01/03/2006 16:31
Message edited on: 01/03/2006 16:32
POVray is a pretty good renderer. If you want to see what can be done with it, visit www.irtc.org - most pictures there are done with POV. But if you use POV you will have a different set of material option and a different set of lighting options. PoseRay is great as a bridge to POV. But it cannot do everything perfect. Some handwork is required, if you want to get the best out of POV.
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Attached Link: http://www.softlab.ece.ntua.gr/~jpanta/Graphics/Kerkythea/
If you want a non-command line renderer, you might check out Kerkythea. It's pretty fast and has pretty extensive options. Even though it has a GUI though, you're still have to know about index of refraction, self luminance, translucence, transmitted color index, etc. etc. to get the most out of it so it's really no different than POVRay in that respect. It does a good job of importing .obj or .3ds scenes though and I like the GI lighting. I have a long way to go in understanding how to set up all those materials options--I can't even make glass look right yet. Still, it's fast enough to experiment with. On my creaking system, POVRay is just too slow for my level of patience. Of course, none of my examples should be considered representative of the capabilities of anything, even P4 obviously :-)"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
jt1161, the first step is to export your scene as an .obj file as fls13 says. In the Poser export dialog, uncheck items like the ground plane that you may not to export. According to the PoseRay docs, the other options like group names don't matter so I just use the defaults. It's unlikely that just the .obj file will be enough for most Poser scenes though. For one thing, the .mtl file Poser will create has the texture map file names but no paths so you'd have to hassle with telling PoseRay where to find them. The easiest option is to also export/save your scene as a Poser .pz3 file. Now, PoseRay will be able to use the .pz3 to find the texture maps more easily. In addition, loading the .pz3 from the Poser scene tab of PoseRay will give you the option to import Poser's camera and lights. If you're just starting, you'll probably want to use those options since it's pretty much select the .pz3 and .obj and you're ready to save and render in POVRay. When you've got the hang of things a bit, you can play with using HDRI lighting, POVRay materials, etc. I believe you may also need to use the .pz3 to get transparency correct, not sure. You can also import Daz Studio scenes but I haven't tried that. FlyerX has been constantly improving the program and adding new features and it's definitely a 1st rate application.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
"As I use poseworks python scripts, the Unimesh realism kit and several shaders, looks liek I'll stick with Poser6 for now." That's probably a sound approach. If you want/need to look at a different rendering solution, then probably Vue or Carrara would be better. I think one or both of those is supposed to have some level of support for Poser 6 materials and I'd bet that Shade does or soon will. One advantage of bitmaps, they're portable to virtually every renderer :-)
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
"...it's much easier to text hack that and change settings and textures easily as compared to Poser's laborious GUI." I absolutely agree that Poser's material settings are ponderous, though for some people, hacking a text file is probably never going to seem easier than even the most ponderous GUI :-) Basicaly, using the .pz3 is the method that the PoseRay manual describes and I think it's a good way to learn the basic process. I'm not sure that the rank beginner should jump in with an .obj file and start editng POVRay material files, but that's just my opinion. Personally, I'm a programmer so I actually enjoy writing application code. For some reason though, I loathe editing text to create a picture--maybe if POVRay had a nice IDE with all the conveniences I'm used to with Visual Studio but maybe not even then lol, it's a mental block I suppose. I think that lightsys is a wonderful idea for instance, something the Poser needs, real world lights but my eyes glazed over after looking at it. I'm sure it's probably relatively simple but like I said, mental block. If you can show me some simple examples of what goes where, maybe I can even develop a simple front end to add those lights. I'd also be interested in learning if there is a way to add/remove POVRay materials to PoseRay's list of presets. I definitely agree that POVRay is a great application but the code/script metaphor will always tend to limit it's appeal to those who prefer that approach. As it stands, using PoseRay, is definitely faster than Poser's material settings, especially using the POVRay materials, so I hope PoseRay continues to make more of that functionality easily accessible. I go by the 80/20 principle here. I want GUI/wizards/presets, etc. to get me at least 80% of what I need and then I can decide what elements are worth manual tweaking to get the extra 20%. I may decide the "glass" material preset is perfectly good enough for a bottle on a table in the background. The "silk" preset for the main figure's dress may be worth tweaking a bunch of cloth parameters to get "just right." Even then though, I really do want some nice sliders/dials/checkboxes or whatever to make those adjustments and a preview window to boot.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
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If so, is it worth installing? Is it better than Firefly in P6/SR2?